iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
Philip Rideout
Sold by BookHolders, Towson, MD, U.S.A.
AbeBooks Seller since June 19, 2001
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by BookHolders, Towson, MD, U.S.A.
AbeBooks Seller since June 19, 2001
Condition: Used - Good
Quantity: 1 available
Add to basket[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: O'Reilly Media Pub Date: 5/14/2010 Binding: Paperback Pages: 448 first edition.
Seller Inventory # 5497273
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
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