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It is not an unheard-of practice--large computer animation studios such as Pixar not only use this approach, but some of their researchers helped pioneer it. Learning how subdivisions work, though, and applying them in your application is the tricky part. In this valuable textbook, the authors attempt to explain the approach and usage of this valuable technique.
Spanning eight chapters and 275 pages of text, this hardcover is divided loosely into three parts. The first part is an introduction to subdivision and techniques for creating subdivision schemes. The second part, chapters 4 through 6, focuses on "a new differential method for constructing subdivision schemes." Later sections explore the techniques and practice of applying subdivision to polyhedral meshes, most commonly found in computer modeling systems where smooth forms are desirable.
This is certainly not a book for the common computer programmer. It is specific and detailed, targeted at the narrow band of programmers writing graphics applications whose desired output is smooth and organic shapes. Subdivision Methods for Geometric Design offers valuable insight and explanation, but it is not for the lighthearted enthusiast. --Mike Caputo
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