Get to grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS, Android, and more.
Overview
In Detail
Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.
Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.
Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.
Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.
If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
What you will learn from this book
Approach
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter.
Who this book is written for
This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK.
Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
"synopsis" may belong to another edition of this title.
Sean Scaplehorn
Sean Scaplehorn is a programmer with 15 years of experience in the videogames industry, who has worked on projects for both console and mobile devices. He has worked on games published by companies including Sony, Electronic Arts, Konami, Square Enix, and Namco.
Sean got his first home computer while still at primary school, which kick-started his interest in programming. After learning to code from typing in listings printed in computer magazines, he went on to write his own games and shared them with his school friends. He knew then that writing games was what he wanted to do when he grew up.
However, on leaving university, Sean spent a couple of years writing software for printing check books. When he could stand it no longer, he made the leap into videogames development and hasn't looked back since.
He worked at Ideaworks3D, the company behind the Marmalade SDK, for four years. In this time he saw the Marmalade SDK evolve from an in-house technology to being a product in its own right, when it was launched as the Airplay SDK.
Sean now works from his home in the South of England as a freelance game coder.
"About this title" may belong to another edition of this title.
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Book Description Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextModern mobile devices are capable of supporting video games of amazing quality. However, there are so many different devices and platforms, so how can you support them all? The answer is to use the Marmalade SDK to write your . Seller Inventory # 11785498