The Lifecycle Of Software Objects: Inscribed. This item is unavailable.
7,799 ratings by Goodreads
Language: English
Published by Subterranean Pr, U.S.A., 2010
- First Edition
- Signed
- Hardcover
- Used

Seller: SkylarkerBooks, DAYTON, NV, U.S.A.SkylarkerBooks
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Unavailable
Hardcover
Condition: Used - Near fine
US$ 334.95
Item description from seller
Excellent Copy - Signed - Hey Patrick, Signing In A Sinister Fashion - By The Author On The Title Page. A First Edition, First Printing. Book Is In Near Fine Condition. Boards Are Clean, Tiniest Bit Of Wear To The Page Edges. Interior Is Clean And Legible. Not Remaindered. Dust Jacket Is In Near Fine Condition. Not Chipped Or Crinkled. Not Price Clipped. Dust Jacket Is Covered By Mylar Brodart. Thanks, And Enjoy.
Seller Inventory # 049185
- Title
- The Lifecycle Of Software Objects: Inscribed
- Author
- Chiang, Ted
- Publisher
- Subterranean Pr, U.S.A.
- Publication year
- 2010
- Condition
- Near Fine
- Dust jacket
- Near Fine
- Signed
- Inscribed by Author(s)
- Book Type
- Book
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1596063173
- ISBN 13
- 9781596063174
- Edition
- 1ST.
Follows the lives of Ana Alvarado and Derek Brooks as they create and relate to the artificial intelligences they helped design.
"Synopsis" may belong to another edition of this title.
From the Inside Flap
What s the best way to create artificial intelligence? In 1950, Alan Turing wrote, Many people think that a very abstract activity, like the playing of chess, would be best. It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. This process could follow the normal teaching of a child. Things would be pointed out and named, etc. Again I do not know what the right answer is, but I think both approaches should be tried. The first approach has been tried many times in both science fiction and reality. In this new novella, at over 30,000 words, his longest work to date, Ted Chiang offers a detailed imagining of how the second approach might work within the contemporary landscape of startup companies, massively-multiplayer online gaming, and open-source software. It s a story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it s an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.
"About the title" may belong to another edition of this title.