Describing the basics of object-oriented programming with C, this guide shows students how to use predefined objects, and then how to define their own. Software engineering concepts are introduced for example design, testing, debugging and software re-use. The book provides numerous sample programs that vary in difficulty from easy to complex, and coverage of both Java applications and applets. Lucid illustrations explain the concepts clearly and concisely. There is discussion of topics such as event-driven programming, graphical user interface and object serialization. The text uses object diagrams similar to those used by industry standard modelling methodologies.
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