Artificial Intelligence for Games

4.18 avg rating
( 90 ratings by GoodReads )
 
9780123747310: Artificial Intelligence for Games

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

"synopsis" may belong to another edition of this title.

About the Author:

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

"About this title" may belong to another edition of this title.

Top Search Results from the AbeBooks Marketplace

1.

Millington, Ian; Funge, John
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Quantity Available: 1
Seller
Super textbook online
(Houston, TX, U.S.A.)
Rating
[?]

Book Description Book Condition: New. US Edition Book In Mint condition. Shipping with Trackable Method. Bookseller Inventory # 0123747317-TOS

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 72.49
Convert Currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, Rates & Speeds

2.

Millington, Ian; Funge, John
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Quantity Available: 3
Seller
GreatBookPrices
(Columbia, MD, U.S.A.)
Rating
[?]

Book Description Book Condition: New. Bookseller Inventory # 6208325-n

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 69.86
Convert Currency

Add to Basket

Shipping: US$ 2.64
Within U.S.A.
Destination, Rates & Speeds

3.

Millington, Ian; Funge, John
Published by CRC Press (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Quantity Available: > 20
Seller
Books2Anywhere
(Fairford, GLOS, United Kingdom)
Rating
[?]

Book Description CRC Press, 2009. HRD. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # FT-9780123747310

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 65.94
Convert Currency

Add to Basket

Shipping: US$ 11.03
From United Kingdom to U.S.A.
Destination, Rates & Speeds

4.

Millington, Ian; Funge, John
Published by Taylor Francis Inc, United States (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 10
Seller
The Book Depository US
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2009. Hardback. Book Condition: New. 2nd Revised edition. 236 x 198 mm. Language: English . Brand New Book. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book s associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. Artificial Intelligence for Games - 2nd edition will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Bookseller Inventory # AA69780123747310

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 79.48
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

5.

Millington, Ian; Funge, John
Published by Taylor & Francis Inc 2009-09-12, Burlington (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 10
Seller
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description Taylor & Francis Inc 2009-09-12, Burlington, 2009. hardback. Book Condition: New. Bookseller Inventory # 9780123747310

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 74.48
Convert Currency

Add to Basket

Shipping: US$ 5.52
From United Kingdom to U.S.A.
Destination, Rates & Speeds

6.

Millington, Ian; Funge, John
Published by CRC Press (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 1
Seller
Book Deals
(Lewiston, NY, U.S.A.)
Rating
[?]

Book Description CRC Press, 2009. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: "Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software. Bookseller Inventory # ABE_book_new_0123747317

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 80.16
Convert Currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, Rates & Speeds

7.

Millington, Ian; Funge, John
Published by Morgan Kaufmann 2009-09-18 (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Quantity Available: 5
Seller
Chiron Media
(Wallingford, United Kingdom)
Rating
[?]

Book Description Morgan Kaufmann 2009-09-18, 2009. Book Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Bookseller Inventory # NU-LBR-00493162

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 76.51
Convert Currency

Add to Basket

Shipping: US$ 3.67
From United Kingdom to U.S.A.
Destination, Rates & Speeds

8.

Millington, Ian; Funge, John
Published by Taylor Francis Inc, United States (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 10
Seller
The Book Depository
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2009. Hardback. Book Condition: New. 2nd Revised edition. 236 x 198 mm. Language: English . Brand New Book. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book s associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. Artificial Intelligence for Games - 2nd edition will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Bookseller Inventory # AA69780123747310

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 81.56
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

9.

Millington, Ian; Funge, John
Published by CRC Press (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 1
Seller
Herb Tandree Philosophy Books
(Stroud, GLOS, United Kingdom)
Rating
[?]

Book Description CRC Press, 2009. Hardback. Book Condition: NEW. 9780123747310 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE0180401

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 80.81
Convert Currency

Add to Basket

Shipping: US$ 9.81
From United Kingdom to U.S.A.
Destination, Rates & Speeds

10.

Millington, Ian; Funge, John
ISBN 10: 0123747317 ISBN 13: 9780123747310
New Hardcover Quantity Available: 1
Seller
Grand Eagle Retail
(Wilmington, DE, U.S.A.)
Rating
[?]

Book Description 2009. Hardcover. Book Condition: New. 2nd. 194mm x 38mm x 236mm. Hardcover. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this b.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 870 pages. 1.674. Bookseller Inventory # 9780123747310

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 97.79
Convert Currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, Rates & Speeds

There are more copies of this book

View all search results for this book