Isbn: 9780123747310 - Artificial Intelligence for Games (8 results)

- Hardcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
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US$ 10.76
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Hardcover. Condition: Very Good. 2. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Hardcover
Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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US$ 9.00
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Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Hardcover
Seller: Blue Vase Books, Interlochen, MI, U.S.A.Blue Vase Books
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US$ 12.99
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Condition: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.…

- Hardcover
Seller: medimops, Berlin, Germanymedimops
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US$ 28.22
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Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

- Hardcover
Seller: GoldBooks, Denver, CO, U.S.A.GoldBooks
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US$ 64.73
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Hardcover. Condition: new. New Copy. Customer Service Guaranteed.

- Hardcover
Seller: DeckleEdge LLC, Albuquerque, NM, U.S.A.DeckleEdge LLC
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US$ 71.77
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hardcover. Condition: new.

Language: English
Published by Taylor & Francis Inc, United States, Burlington, 2009
- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
Contact seller5-star sellerCondition: Used - Very good
US$ 87.08
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Paperback. Condition: Very Good. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques."Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.* Walks through the entire development process from beginning to end.* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 165.95
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Hardcover. Condition: Brand New. 2nd edition. 870 pages. 9.50x7.75x1.50 inches. In Stock.