Fast Algorithms for 3D-Graphics - Softcover

Glaeser, Georg

 
9780387942889: Fast Algorithms for 3D-Graphics

Synopsis

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

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Review

A tremendous book on the theoretical and mathematical foundations and practical aspects of C programming for writing fast 3D graphics code. Topics covered thoroughly by the book and its diskette include hidden surfaces, shadows, reflections, patterns, spline curves and surfaces, and real-time animation. Requires a good background in mathematics and C programming. Highly Recommended.

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Other Popular Editions of the Same Title

9783540942887: Fast Algorithms for 3D-Graphics

Featured Edition

ISBN 10:  3540942882 ISBN 13:  9783540942887
Publisher: Springer, 1995
Softcover