This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate reallistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics and most of the required math is included in an appendix. The main topics covered are: -scan conversion methods; selecting the best pixels for generating lines, circles and other objects -geometric transformations and projections; translations, rotations, moving in 3d, perspective projections -curves and surfaces; construction, wire-frames, rendering, normals -other topics; CRTs, antialiasing, animation, color, perception, polygons, compression. With its numerous illustrative examples and exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduates or graduate students. It also serves a fine reference for professionals in the computer graphics field.
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David Salomon is retired professor emeritus of computer science from California State University, Northridge. He is author of numerous articles and books, including Data Compression, Third Edition, Guide to Data Compression Methods, and Data Privacy and Security.
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Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Fair. No Jacket. Missing dust jacket; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0387986820I5N01
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Tapa Dura. Condition: Bien. Tapa dura. Contiene 335 ilustraciones. 9780387986821. Prentice Hall. Estados Unidos. 1999. 24x19 centímetros. 851 páginas. Tapa dura. Estado=Bien. Inglés. Seller Inventory # 45400
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