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Entertainment Computing: Technologies and Application (IFIP Advances in Information and Communication Technology, 112) - Hardcover

 
9781402073601: Entertainment Computing: Technologies and Application (IFIP Advances in Information and Communication Technology, 112)

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This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

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9781475751536: Entertainment Computing: Technologies and Application (IFIP Advances in Information and Communication Technology)

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Nakatsu, Ryohel (EDT); Nakatsu, Ryohei; Hoshino, Junichi; Ifip International Workshop on Entertainment Computing 2002 Makuhari; Hoshino, Junichi (EDT)
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Hardcover. Condition: new. Hardcover. With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. The text presents the most up-to-date research and developments in: computers and games; human interface technologies for game applications; home/arcade games and interactive movies; video game computer technologies; motion capture technologies; real-time computer graphic technologies; interactive movie systems; entertainment robots and physical systems; entertainment robot systems; music informatics; MDI and its extensions; and more. This volume comprises the proceedings of the First International Workshop on Entertainment Computing (IWEC 2002), which was sponsored by the International Federation for Information Processing (IFIP), organized in cooperation with the Information Processing Society of Japan (IPSJ), and held in Japan in May 2002. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781402073601

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Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computer. Seller Inventory # 4095022

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