This is a book for those interested in understanding how graphics programs work and how present-day computer graphics can generate realistic-looking curves, surfaces, and solid objects. The book emphasizes the mathematics behind computer graphics, and most of the required mathematics is included in an appendix. With its numerous illustrative examples and (solved) exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduate or graduate students. It also serves as a fine reference for professionals in the computer graphics field.
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