Preface. 1. Mathematical Preliminaries. 2. Applications in Game Theory and Economics. 3. First Algorithms for Computing Fixed Points. 4. Simplicial Homotopy Algorithms. 5. Variable Dimension Restart Algorithms. 6. An Algorithm for Integer Linear Programming. 7. Refinement and Stability of Stationary Points. 8. Computing a Continuum of Zero Points. 9. Computer Stationary Points on Polytopes. 10. The Computation of Antipodal Fixed Points. 11. Computing All Roots of Univariate Polynomials. 12. Gröbner Bases for Solving Polynomial Systems. 13. Intersection Theory. 14. Sperner Theory. References. Index.
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