Game Programming Gems 6 is the latest ALL new volume in this critically acclaimed series. Filled with insights from game industry pros, this volume provides faster, better, tools and techniques for making the best games possible. These techniques have been used in today?s most successful games and will help solve many of the challenges facing the development team. Not only do they help the team avoid redundancy and save valuable programming hours, but they push the team to approach problems from a new perspective and develop their own tools to prevent future issues. As with all previous volumes, the core areas of graphics, programming, networking, AI, physics, and audio are thoroughly covered and in this volume, new coverage of game testing, wireless gaming, and scripting has also been added. Game Programming Gems 6 is an indispensable resource that every developer must have on their shelves!
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Michael Dickheiser (Raleigh, NC) is a Software Engineer with over nine years experience in team-oriented projects within the computer game industry. He has been involved in all stages of development from conceptual design, technical design and documentation, to implementation, debugging, and formal testing.Dickheiser was most recently a Senior Engineer at Red Storm Entertainment and he is now Senior Computer Scientist at Applied Research Associates.
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Hardcover. Condition: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781584504504
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