Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. For anyone interested in learning how to program a game, you need to know DirectX. So, if you have a beginning to intermediate knowledge of C++ and want to learn how to program your own basic FPS game, this is the book for you. Written for game development students, hobby programmers, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of a game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models, .X files, bone animation, world management, height maps, octrees, and BSP trees. With all of this knowledge, you?ll be ready to work through the last part of the book where the FPS game is created. After reading this book, you?ll have the knowledge and skills you need to program your own games and high-quality animations.
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Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.
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