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Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: Better World Books, Mishawaka, IN, U.S.A.
Book
Condition: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: Better World Books: West, Reno, NV, U.S.A.
Book
Condition: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.8.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Book
Hardcover. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.8.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
Book
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.8.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: HPB-Red, Dallas, TX, U.S.A.
Book
hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: HPB-Red, Dallas, TX, U.S.A.
Book
hardcover. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!.
Published by Charles River Media, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: Better World Books: West, Reno, NV, U.S.A.
Book
Condition: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Published by Cengage Learning, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Book
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 2.9.
Published by Cengage Learning, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Book
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.9.
Published by Charles River Media, Hingham, MA, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Book
Paperback. Condition: Fine. 734 pp. Tightly bound. Spine not compromised. Text is free of markings. CONTAINS CD-ROM.
Published by Charles River Media, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: TextbookRush, Grandview Heights, OH, U.S.A.
Book
Condition: Good. Expedited orders RECEIVED in 1-5 business days within the United States. Orders ship SAME or NEXT business day. We proudly ship to APO/FPO addresses. 100% Satisfaction Guaranteed!.
Published by Cengage Learning, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: Basi6 International, Irving, TX, U.S.A.
Book
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: GoldBooks, Denver, CO, U.S.A.
Book
Hardcover. Condition: new. New Copy. Customer Service Guaranteed.
Published by Charles River Media, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: Books Puddle, New York, NY, U.S.A.
Book
Condition: New. pp. xv + 734 1st Edition.
Published by Charles River Media, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: Majestic Books, Hounslow, United Kingdom
Book
Condition: New. pp. xv + 734 Illus.
Published by Charles River Media, Hingham, 2006
ISBN 10: 1584504587ISBN 13: 9781584504580
Seller: CitiRetail, Stevenage, United Kingdom
Book First Edition
Paperback. Condition: new. Paperback. Creating computer games is challenging. It requires plenty of technical skill, dedication, and creativity. Ultimate Game Programming with DirectX teaches you how to combine your existing skills and dedication for playing games with some basic C++ programming skills to create your own games. Written for game development students, beginning game programmers, and C++ programmers wanting to learn game development, this book covers every part of the process. Throughout the book, you'll be creating a first-person shooter game called Stranded. Beginning with an introduction to Direct X and Direct3D graphics, you'll build the game engine and complete game chapter by chapter. You'll learn the fundamental graphical techniques, essential mathematics, collision detection, input device detection and response, sound playback, scene management, animation, and model/character loading and drawing. Once you've built this game, you can easily expand upon it and customize it to add your own unique features. You'll also have the foundational knowledge and skills you need to build your own games and take on new programming challenges. If you have basic C++ programming skills, a love for games, and a desire to create your own, you'll find what you need here. WHAT YOU'LL LEARN * The fundamentals of DirectX game development and Direct3D graphics * Foundational programming techniques that you can use for any game project * Essential mathematics and physics techniques * Basic graphics and animation techniques, including basic techniques include drawing basic shapes and objects, displaying images on top of surfaces, creating and displaying text to the screen, and learning how to work in 3D space. * Coverage of scene management topics rarely covered in books for C++ programmers and aspiring game programmers * A complete DirectX reference for game development, including the creation of a complete FPS game Creating computer games is challenging. It requires plenty of technical skill, dedication, and creativity. Ultimate Game Programming with DirectX teaches you how to combine your existing skills and dedication for playing games with some basic C++ programming skills to create your own games. Written for game development students, beginning game programmers, and C++ programmers wanting to learn game development, this book covers every part of the process. Throughout the book, you'll be creating a first-person shooter game called Stranded. Beginning with an introduction to Direct X and Direct3D graphics, you'll build the game engine and complete game chapter by chapter. You'll learn the fundamental graphical techniques, essential mathematics, collision detection, input device detection and response, sound playback, scene management, animation, and model/character loading and drawing. Once you've built this game, you can easily expand upon it and customize it to add your own unique features. You'll also have the foundational knowledge and skills you need to build your own games and take on new programming challenges. If you have basic C++ programming skills, a love for games, and a desire to create your own, you'll find what you need here. WHAT YOU'LL LEARN * The fundamentals of DirectX game development and Direct3D graphics * Foundational programming techniques that you can use for any game project * Essential mathematics and physics techniques * Basic graphics and animation techniques, including basic techniques include drawing basic shapes and objects, displaying images on top of surfaces, creating and displaying text to the screen, and learning how to work in 3D space. * Coverage ofscene management topics rarely covered in books for C++ programmers and aspiring game programmers * A complete DirectX reference for game development, including the creation of a complete FPS game Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Charles River Media, 2009
ISBN 10: 1584505591ISBN 13: 9781584505594
Seller: dsmbooks, Liverpool, United Kingdom
Book
Hardcover. Condition: New. New. book.