Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
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Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.
Chapter 1 Overview Chapter 2 Introduction to Direct3D 10 Chapter 3 Shader Model 4.0 Chapter 4 Shading and Surfaces Chapter 5 Advance Texture Mapping Chapter 6 Game Math Chapter 7 Direct Sound Chapter 8 XACT Audio Chapter 9 Direct Input and XINPUT Chapter 10 3D Models Chapter 11 Animations Chapter 12 Introduction to Lighting Chapter 13 Advance Lighting Chapter 14 Shadows Chapter 15 Creating a Top-Down Shooter Chapter 16 Conclusions Appendix A Resources Appendix B Answers to Chapter Questions
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