OGRE 3D 1.7 Beginner's Guide (Learn by Doing: Less Theory, More Results) - Softcover

Felix Kerger

 
9781849512480: OGRE 3D 1.7 Beginner's Guide (Learn by Doing: Less Theory, More Results)

Synopsis

This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.

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About the Author

Felix Kerger is a Computer Science Student at the Technical University of Darmstadt and has been developing 3D real-time applications using OGRE 3D for more than 5 years. He has given several talks on software development and 3D real-time applications at different conferences and has been working for three years as an assistant researcher at the Fraunhofer Institute for Computer Graphics Research. He also works as a freelance journalist and reports yearly from the Game Developer Conference Europe.

Review

I have to give a hand over at Packt Publishing for once again letting me review one of their amazing books. - Taylor Jasko --http://techcores.com/2011/02/ogre-3d-1-7-beginners-guide-review/

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Other Popular Editions of the Same Title

9789350234082: OGRE 3D 1.7 BEGINNER`S GUIDE

Featured Edition

ISBN 10:  9350234084 ISBN 13:  9789350234082
Publisher: SHROFF
Softcover