Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.
John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.
So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.
"synopsis" may belong to another edition of this title.
A relatively thin book, Essential Computer Animation Fast is rich in information, a hand up from an experienced teacher and talented writer. For anyone who is interested in the topic, this book is a solid first reference.
Opening with a short history of computer graphics, it quickly chronicles the development of computers and computer animation software, progressing to the fundamentals of computer graphics and animation. Occasionally, it gets technical, as in a discussion of the different modeling paradigms: Bézier curves, NURBS, and surface patches. These topics make good reading, although many contemporary computer graphic artists are rather far removed from them.
Essential Computer Animation Fast describes lighting methods, types of shadows, the principles behind inverse kinematics, motion capture, and hardware; but not particularly deeply. In fact, the discussion on post-production techniques (a critical step in any animation production) could have been considerably longer than its seven pages. The section on animation itself also could have been more in-depth. That said, you will get a wide range of good information.
Computer animation has matured so quickly that even those in the field have a difficult time keeping up. Besides learning all of the foundation material, and just staying up to speed, you have to keep on top of new information daily--new techniques, new software, new approaches, not to mention new artistic trends. Because of this ever-growing mountain of experience, the newcomer is faced with a learning curve whose crest is constantly moving beyond reach. Essential Computer Animation Fast gives you solid footing on that mountain. --Mike Caputo
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications. 184 pp. Englisch. Seller Inventory # 9781852331412
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Written by the same author as the successful Essential Virtual Reality fast Contains 16 pages colour section and extensive monochrome illustrations Provides the novice with a state-of-the-art introduction to computer animationFor those who wan. Seller Inventory # 4289380
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.So if you want to learn more about 3D computer animation without being swamped by complex mathematics, then read this book and have fun creating your own animated programs.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 184 pp. Englisch. Seller Inventory # 9781852331412
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