Essential Mathematics for Computer Graphics fast (Essential Series) - Softcover

Vince, John

  • 4.11 out of 5 stars
    9 ratings by Goodreads
 
9781852333805: Essential Mathematics for Computer Graphics fast (Essential Series)

Synopsis

Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!

"synopsis" may belong to another edition of this title.

Other Popular Editions of the Same Title

9781447136866: Essential Mathematics for Computer Graphics fast

Featured Edition

ISBN 10:  1447136861 ISBN 13:  9781447136866
Publisher: Springer
Softcover