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Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence, 71) - Softcover

 
9783642091797: Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence, 71)

Synopsis

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE's entropy; and capturing player enjoyment in computer games.

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From the Back Cover

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.

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  • PublisherSpringer
  • Publication date2010
  • ISBN 10 3642091792
  • ISBN 13 9783642091797
  • BindingPaperback
  • LanguageEnglish
  • Number of pages208
  • EditorBaba Norio, Handa Hisashi

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9783540727040: Advanced Intelligent Paradigms in Computer Games (Studies in Computational Intelligence, 71)

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Baba, N et al (eds)
Published by Springer, 2007
ISBN 10: 3642091792 ISBN 13: 9783642091797
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Condition: Good. Volume 71. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,450grams, ISBN:9783642091797. Seller Inventory # 9762299

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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro cient player. Seller Inventory # 9783642091797

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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE's entropy; and capturing player enjoyment in computer games. 212 pp. Englisch. Seller Inventory # 9783642091797

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Baba, Norio|Jain, Lakhmi C.|Handa, Hisashi
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains the latest research in the area of advanced intelligent paradigms in computer gamesThis book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent res. Seller Inventory # 5048200

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Baba, Norio (Editor) / Handa, Hisashi (Editor)
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