Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games.
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C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy.
Developing computer games is a perfect way to learn how to program in...
Arjan Egges is an associate professor in the Games and Virtual Worlds group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. Heading the Motion Capture Lab there, his current research focuses on the integration of motion capture animation into navigation and object manipulation tasks. He regularly teaches various courses related to games and computer animation, and recently designed the new introductory...
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