Advanced Methods in Computer Graphics: With examples in OpenGL
Mukundan, Ramakrishnan
Sold by Lucky's Textbooks, Dallas, TX, U.S.A.
AbeBooks Seller since July 22, 2022
New - Soft cover
Condition: New
Quantity: Over 20 available
Add to basketSold by Lucky's Textbooks, Dallas, TX, U.S.A.
AbeBooks Seller since July 22, 2022
Condition: New
Quantity: Over 20 available
Add to basketAdvanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts.
The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods.
Features:
Ramakrishnan Mukundan is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years.
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