Animating Real-Time Game Characters (Game Development Series)
Language: English
Published by Charles River Media, 2002
- Softcover
- Used

Softcover
Condition: Used - Very good
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- Title
- Animating Real-Time Game Characters (Game Development Series)
- Author
- Steed, Paul
- Publisher
- Charles River Media
- Publication year
- 2002
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1584502703
- ISBN 13
- 9781584502708
Explains how to utilize 3ds max and Character Studio to animate game characters in real-time, demonstrating a wide variety of programming techniques and tools, along with design, modeling, texturing, sound effects, rigging and keyframing, motion capture, and other useful topics. Original. (Intermediate)
"Synopsis" may belong to another edition of this title.
About the Author
For the past eleven years, Paul Steed has been modeling and animating for hugely successful games such as the Wing Commander and Quake series. He is a regular speaker at the Game Developers Conference and serves on the Game Developer magazine advisory board. He is also the author of the best-selling Modeling a Character in 3ds max.
"About the title" may belong to another edition of this title.
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