The Art of WebAssembly: Build Secure, Portable, High-Performance Applications
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Language: English
Published by No Starch Press, 2021
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- Title
- The Art of WebAssembly: Build Secure, Portable, High-Performance Applications
- Author
- Battagline, Rick
- Publisher
- No Starch Press
- Publication year
- 2021
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1718501447
- ISBN 13
- 9781718501447
A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications.
WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps.
First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages.
You’ll also learn how to:
Embed WebAssembly applications in web browsers and Node.js
Use browser debuggers to evaluate your WebAssembly code
Format variables, loops, functions, strings, data structures, and conditional logic in WAT
Manipulate memory
Build a program that generates graphical objects and detects when they collide
Evaluate the output of a WebAssembly compiler
The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.
WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps.
First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages.
You’ll also learn how to:
The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.
"Synopsis" may belong to another edition of this title.
About the Author
Rick Battagline is a game developer and author of Hands-On Game Development with WebAssembly (Packt Publishing, 2019). In 2006 he founded BattleLine Games LLC, an independent game studio focused on web games. Since then, he has written hundreds of games developed in various web technologies including WebAssembly, HTML5, WebGL, JavaScript, TypeScript, ActionScript, and PHP. He’s a member of the WebAssembly Community Group, and the AssemblyScript Community Group.
"About the title" may belong to another edition of this title.
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