Building Games with C++ (Paperback)
Kai Rees
Sold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
Condition: New
Quantity: 1 available
Add to basketPaperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller Inventory # 9798272534804
This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.
Through hands-on, systematically explained chapters, you’ll learn how to:
Build robust entity-component systems (ECS) and event-driven gameplay logic
Implement high-performance rendering pipelines using Vulkan, DirectX, and OpenGL
Design intelligent AI with behavior trees, utility systems, and navigation meshes
Create dynamic worlds through procedural generation, physics, and scripting
Profile, optimize, and test cross-platform games for PC, mobile, and consoles
Each chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you’ll gain control over every layer of the game, from input and physics to rendering and networking.
Whether you’re starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.
Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you’ve always wanted to make.
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