Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
Language: English
Published by Apress, 2008
- Softcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
AbeBooks seller since October 9, 2009
Condition: New
US$ 55.35
Quantity: 15 available
Add to basketItem description from seller
Offering an exclusive look into the entire XNA game development process, Silva guides readers through the process he took to build his award-winning title "The Dishwasher: Dead Samurai" from concept to reality. Num Pages: 450 pages, biography. BIC Classification: UDX; UM. Category: (P) Professional & Vocational. Dimension: 234 x 178 x 24. Weight in Grams: 748. . 2008. 1st ed. paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9781430209799
- Title
- Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
- Author
- Sedlak, John
- Publisher
- Apress
- Publication year
- 2008
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1430209798
- ISBN 13
- 9781430209799
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
This title shows software developers the following:
- The creation of a polished game from start to finish
- Design philosophies
- Next–gen 2D graphics, including shaders
- Techniques for fast, fluid game play
- XACT Audio and XInput
- Eye–catching particle effects for visual stimulation
The book is packed full of code, pictures, and valuable insights into XNA game development.
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About the Author
"About the title" may belong to another edition of this title.
Kennys Bookstore
Olney, MD, U.S.A.
AbeBooks seller since October 9, 2009
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