C++ Data-Oriented Design: Cache-Coherent Data Layouts, Structure of Arrays, Memory Access Pattern Optimization, and Performance Engineering for CPU-Bound Systems.
Language: English
Published by Independently published, 2026
- Softcover
- New

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- Title
- C++ Data-Oriented Design: Cache-Coherent Data Layouts, Structure of Arrays, Memory Access Pattern Optimization, and Performance Engineering for CPU-Bound Systems.
- Author
- S. Lightner, Billie
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798195672515
- Series
- Book 9 of 11: High-Performance C++ Engineering
Stop Fighting the CPU. Ditch Object-Oriented Bottlenecks and Architect for Pure Hardware Throughput.
Modern CPUs are insanely fast, but memory is slow. If you are writing traditional Object-Oriented C++ relying on arrays of pointers, virtual dispatch, and deeply nested objects, you are starving the processor. A single L3 cache miss costs hundreds of clock cycles. C++ Data-Oriented Design is the definitive engineering manual for breaking the OOP habit and structuring your data to perfectly align with the physical realities of the silicon.
Whether you are building a custom game engine, a high-frequency trading order book, or a massive particle simulation, this book teaches you how to transform pathological memory access patterns into cache-coherent, vectorized data pipelines. You will learn to measure the true cost of a cache miss using perf and Intel VTune, and then completely re-architect your data layouts for maximum throughput.
Inside, you will discover:
Built for the systems architect who needs immediate answers, the Appendix provides drop-in reference material:
Modern CPUs are insanely fast, but memory is slow. If you are writing traditional Object-Oriented C++ relying on arrays of pointers, virtual dispatch, and deeply nested objects, you are starving the processor. A single L3 cache miss costs hundreds of clock cycles. C++ Data-Oriented Design is the definitive engineering manual for breaking the OOP habit and structuring your data to perfectly align with the physical realities of the silicon.
Whether you are building a custom game engine, a high-frequency trading order book, or a massive particle simulation, this book teaches you how to transform pathological memory access patterns into cache-coherent, vectorized data pipelines. You will learn to measure the true cost of a cache miss using perf and Intel VTune, and then completely re-architect your data layouts for maximum throughput.
Inside, you will discover:
- The Hardware Reality: Understand cache line mechanics, TLB pressure, and why OOP memory layouts betray the CPU's prefetcher.
- Layout Fundamentals: Master structure packing, hot/cold data separation, and alignment to maximize useful bytes per cache fetch.
- Structure of Arrays (SoA) vs. Array of Structures (AoS): Learn exactly when to transition your data models to SoA to unlock massive SIMD throughput and AVX-512 auto-vectorization.
- Entity Component Systems (ECS): Build a production-grade ECS from scratch, comparing Archetypal storage versus Sparse Sets for data-driven architectures.
- Pointer Elimination: Eradicate pointer-based trees and linked lists. Implement Flat Arrays, Slot Maps, and Generational Indices for O(1) lookups without heap fragmentation.
- Concurrent DOD: Defeat false sharing at the cache-line level and design lock-free, per-thread data partitions that scale linearly across 64+ cores.
- Real-World Application: Step-by-step refactoring guides for transforming Game Engine Scene Graphs and HFT Order Books to data-oriented layouts.
Built for the systems architect who needs immediate answers, the Appendix provides drop-in reference material:
- The Cache Line Size Reference: Architecture comparison table for x86-64, ARM, RISC-V, and Embedded targets.
- The AoS vs. SoA Decision Matrix: Instantly determine the optimal layout for your specific workload characteristics.
- The Data Layout Audit Checklist: 12 mandatory questions to evaluate the cache efficiency of any production data structure before it ships.
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