More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
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Language: English
Published by CreateSpace Independent Publishi, 2015
- Softcover
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Softcover
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- Title
- More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
- Author
- Godtland, Annette
- Publisher
- CreateSpace Independent Publishi
- Publication year
- 2015
- Condition
- Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1519187998
- ISBN 13
- 9781519187994
- Edition
- 2nd Edition
- Series
- Book 2 of 4: Do-It-Yourself Java Games
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.
"Synopsis" may belong to another edition of this title.
About the Author
Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics.
Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming.
Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at godtlandsoftware.com.
Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming.
Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at godtlandsoftware.com.
"About the title" may belong to another edition of this title.
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