GPU GEMS 2:PROGRAMMING TECHNIQUES FOR HIGH-PERFORM
MATT PHARR
Sold by OM Books, Sevilla, SE, Spain
AbeBooks Seller since January 27, 2022
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by OM Books, Sevilla, SE, Spain
AbeBooks Seller since January 27, 2022
Condition: Used - Very good
Quantity: 1 available
Add to basketMatt Pharr is a software engineer at NVIDIA. Matt is also the coauthor of the book Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann, 2004).
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
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