Gaming the Metaverse (Paperback)
Language: English
Published by Transcript Verlag, 2025
- Softcover
- New

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AbeBooks seller since June 22, 2007
Condition: New
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Paperback. Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies-from Meta to Epic Games-recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alongside blockchain systems and artificial intelligence. The contributors bring together leading scholars and industry professionals to examine past "imaginations" and recent "achievements" in the pursuit of the Metaverse. They trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications. On the Metaverse in literary, media, and cultural history, as well as investigations of recent technical, social, cultural, and economic applications. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …
Seller Inventory # 9783837674620
- Title
- Gaming the Metaverse (Paperback)
- Author
- Benjamin Beil
- Publisher
- Transcript Verlag
- Publication year
- 2025
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 3837674622
- ISBN 13
- 9783837674620
This volume brings together leading scholars and industry professionals to examine past “imaginations” and recent “achievements” in the pursuit of the Metaverse. Contributors trace its development through literary, media, and cultural history while exploring current applications and their technical, social, cultural, and economic implications.
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About the Author
Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln.
Isabelle Hamm (M.A.) is a research assistant at the department of media culture and theatre at Universität zu Köln. Her research interests lie in the field of museology, digital art mediation and virtual exhibitions.
Vanessa Ossa (Dr.) works as postdoctoral researcher and project coordinator for the Cologne Game Lab at TH Köln. Her research interests include transmedial storytelling, characters in participatory culture, comic cultures, and fandom.
"About the title" may belong to another edition of this title.
AussieBookSeller
Truganina, VIC, Australia
AbeBooks seller since June 22, 2007
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