Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Condition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing June 2020, 2020
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: Eagle Eye Books, Decatur, GA, U.S.A.
Paper Back. Condition: Used.
Language: English
Published by transcript publishing, 2019
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: medimops, Berlin, Germany
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Language: English
Published by transcript publishing, 2025
ISBN 10: 3837674622 ISBN 13: 9783837674620
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good.
Language: English
Published by transcript publishing, 2019
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing, 2021
ISBN 10: 3837654214 ISBN 13: 9783837654219
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Condition: New.
Condition: New.
Language: English
Published by transcript publishing, 2025
ISBN 10: 3837674622 ISBN 13: 9783837674620
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing, 2021
ISBN 10: 3837654214 ISBN 13: 9783837654219
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Paperback. Condition: new. Paperback. Gaming no longer only takes place as a closed interactive experience in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced i.e., in which forms and formats and through which channels we talk (and write) about games as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? The anthology seeks to examine video game paratexts: Which paratexts have gaming cultures produced? And how do paratexts influence the development of games? Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
US$ 21.38
Quantity: 2 available
Add to basketPerfect Paperback. Condition: Brand New. German language. 6.60x4.70x0.90 inches. In Stock.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662004 ISBN 13: 9783837662009
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by Paderborn: Fink, 2012, 2012
Seller: Steven Wolfe Books, Newton Centre, MA, U.S.A.
Beil, Benjamin / Kühnel, Jürgen / Neuhaus, Christian. Studienhandbuch Filmanalyse: Ästhetik und Dramaturgie des Spielfilms. Paderborn: Fink, 2012, 345pp., very good hardcover with printed covers. UTB, 8499. Um Filme zu verstehen, muss man die Filmsprache im Sinne ihrer Ästhetik und Dramaturgie begreifen. Dieses Studienhandbuch stellt in kompakter Form das komplette Instrumentarium der Filmanalyse vor und veranschaulicht es durch Beispiele aus mehr als 80 Jahren Filmgeschichte. Systematisch wird dabei das gesammte Spannungsfeld von Filmgeschichte, Filmtheorie und Zeichensystem des Films erschlossen. Mit dem Einsatz digitaler Technik bis hin zum 3D-Film berücksichtigt der Band auch neueste Entwicklungen. ISBN 9783825284992.
Language: English
Published by transcript publishing, 2025
ISBN 10: 3837674622 ISBN 13: 9783837674620
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by Transcript Publishing, 2019
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New.
Language: English
Published by transcript publishing, 2022
ISBN 10: 3837662004 ISBN 13: 9783837662009
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Transcript Verlag, DE, 2022
ISBN 10: 3837662004 ISBN 13: 9783837662009
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. An exploration of the intricate links between game culture and material culture, examining the objects of gaming and the playful phenomena that they create. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: BuchZeichen-Versandhandel, Freiburg, Germany
Condition: Gebraucht - Sehr gut. 2. Auflage - UTB Verlag - h4.
Language: English
Published by transcript publishing, 2019
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Transcript Verlag, DE, 2021
ISBN 10: 3837650502 ISBN 13: 9783837650501
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.