Benjamin Beil (138 results)

- Softcover
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- Softcover
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- Softcover
Seller: medimops, Berlin, , Germanymedimops
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- Softcover
Seller: medimops, Berlin, , Germanymedimops
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Language: English
Published by transcript publishing June 2020 2020
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Eagle Eye Books, Decatur, GA, U.S.A.Eagle Eye Books
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- Softcover
Seller: medimops, Berlin, , Germanymedimops
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Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.

- Softcover
Seller: Books From California, Simi Valley, CA, U.S.A.Books From California
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paperback. Condition: Very Good.

Playing Utopia : Futures in Digital Games
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT)
Language: English
Published by transcript publishing 2019
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by transcript publishing 2019
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: medimops, Berlin, , Germanymedimops
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Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT)
Language: English
Published by transcript publishing 2021
Series: Studies of Digital Media Culture, Book 7 of 9. Book 7 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 51.94
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Condition: As New. Unread book in perfect condition.

Gaming the Metaverse
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Hamm, Isabelle (EDT); Ossa, Vanessa (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT)
Language: English
Published by transcript publishing 2021
Series: Studies of Digital Media Culture, Book 7 of 9. Book 7 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 54.87
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Condition: New.

Language: English
Published by Transcript Verlag 2021
Series: Studies of Digital Media Culture, Book 7 of 9. Book 7 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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US$ 57.52
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Paperback. Condition: new. Paperback. Gaming no longer only takes place as a closed interactive experience in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a… considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced i.e., in which forms and formats and through which channels we talk (and write) about games as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text? The anthology seeks to examine video game paratexts: Which paratexts have gaming cultures produced? And how do paratexts influence the development of games? Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: Revaluation Books, Exeter, , United KingdomRevaluation Books
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Perfect Paperback. Condition: Brand New. 212 pages. German language. 6.60x4.70x0.90 inches. In Stock.

Language: English
Published by transcript 2021
Series: Studies of Digital Media Culture, Book 7 of 9. Book 7 of 9 - Studies of Digital Media Culture
- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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US$ 58.27
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Playful Materialities : The Stuff That Games Are Made of
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT); Rusch, Raven (EDT)
Language: English
Published by transcript publishing 2022
Series: Studies of Digital Media Culture, Book 8 of 9. Book 8 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 56.17
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: Majestic Books, Hounslow, , United KingdomMajestic Books
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US$ 25.59
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Condition: New.

Gaming the Metaverse
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Hamm, Isabelle (EDT); Ossa, Vanessa (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 57.80
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Condition: New.

- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Playful Materialities : The Stuff That Games Are Made of
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT); Rusch, Raven (EDT)
Language: English
Published by transcript publishing 2022
Series: Studies of Digital Media Culture, Book 8 of 9. Book 8 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Transcript Verlag 2022
Series: Studies of Digital Media Culture, Book 8 of 9. Book 8 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almo…st magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. An exploration of the intricate links between game culture and material culture, examining the objects of gaming and the playful phenomena that they create. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Language: English
Published by Transcript Verlag, DE 2022
Series: Studies of Digital Media Culture, Book 8 of 9. Book 8 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
US$ 62.07
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Paperback. Condition: New. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical…way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Language: English
Published by Transcript Publishing 2019
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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US$ 51.56
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- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Language: English
Published by transcript 2022
Series: Studies of Digital Media Culture, Book 8 of 9. Book 8 of 9 - Studies of Digital Media Culture
- Softcover
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Language: English
Published by transcript 2019
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

Playing Utopia : Futures in Digital Games
Beil, Benjamin (EDT); Freyermuth, Gundolf S. (EDT); Schmidt, Hanns Christian (EDT)
Language: English
Published by transcript publishing 2019
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Playing Utopia - Futures in Digital Games
Hanns Christian Schmidt, Benjamin Beil, Gundolf S. Freyermuth
Language: English
Published by Transcript Verlag, DE 2021
Series: Studies of Digital Media Culture, Book 3 of 9. Book 3 of 9 - Studies of Digital Media Culture
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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Paperback. Condition: New. Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the l…atest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.