Godot Game Development for Everyone (Paperback)
Kai Rees
Sold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since June 29, 2022
New - Soft cover
Condition: New
Ships from United Kingdom to U.S.A.
Quantity: 1 available
Add to basketSold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since June 29, 2022
Condition: New
Quantity: 1 available
Add to basketPaperback. What if creating a professional-quality game didn't require a massive studio or years of experience? What if the same engine powering indie hits and open-source innovations could help you bring your own ideas to life, whether it's a 2D adventure, a 3D simulation, or even a custom design tool?Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4 turns that "what if" into reality.Built around the open-source Godot Engine 4, this book offers a practical, project-based approach to mastering modern game and interactive application development. You'll learn how to think like a developer while staying focused on creativity, performance, and structure. Every chapter walks you through real-world workflows, from scene architecture and physics to UI systems, tools programming, and native C++/Rust extensions, so you can move confidently from concept to release.Through structured examples and clear explanations, you'll learn how to: Build polished 2D and 3D gameplay systems using Godot's node and scene modelDesign dynamic UI and HUD systems for both games and productivity appsUse GDScript effectively alongside native GDExtensions for advanced performanceCreate reusable tools, editors, and plugins that extend the Godot interfaceOptimize your projects with built-in profiling, memory management, and draw call tuningPackage and export games across Windows, macOS, Linux, Android, iOS, and WebContribute back to the Godot Engine, building, patching, and submitting code like a proWhether you're an indie developer creating your first title, a software engineer building non-game tools like PixelOver, or a contributor working on the Godot core itself, this book gives you the complete, up-to-date playbook for modern Godot 4 development.Learn the workflows professionals use, build projects that matter, and take your creations from prototype to polished release, all with the freedom and flexibility of open source.Start creating. Start building. Start mastering Godot today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller Inventory # 9798271986710
What if creating a professional-quality game didn’t require a massive studio or years of experience? What if the same engine powering indie hits and open-source innovations could help you bring your own ideas to life, whether it’s a 2D adventure, a 3D simulation, or even a custom design tool?
Built around the open-source Godot Engine 4, this book offers a practical, project-based approach to mastering modern game and interactive application development. You’ll learn how to think like a developer while staying focused on creativity, performance, and structure. Every chapter walks you through real-world workflows, from scene architecture and physics to UI systems, tools programming, and native C++/Rust extensions, so you can move confidently from concept to release.
Through structured examples and clear explanations, you’ll learn how to:
Build polished 2D and 3D gameplay systems using Godot’s node and scene model
Design dynamic UI and HUD systems for both games and productivity apps
Use GDScript effectively alongside native GDExtensions for advanced performance
Create reusable tools, editors, and plugins that extend the Godot interface
Optimize your projects with built-in profiling, memory management, and draw call tuning
Package and export games across Windows, macOS, Linux, Android, iOS, and Web
Contribute back to the Godot Engine, building, patching, and submitting code like a pro
Whether you’re an indie developer creating your first title, a software engineer building non-game tools like PixelOver, or a contributor working on the Godot core itself, this book gives you the complete, up-to-date playbook for modern Godot 4 development.
Learn the workflows professionals use, build projects that matter, and take your creations from prototype to polished release, all with the freedom and flexibility of open source.
Start creating. Start building. Start mastering Godot today.
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