Synopsis:
Intended for programmers familiar with C++, the book begins with the key elements of the Windows development environment and graphical user interface, such as GDI drawing primitives, controls, fonts, and keyboard accelerators. Enhancement of applications with bitmapped graphics, audio, video, sketching, and animation is then explained. Finally, all the components are put together to build three applications a pie chart, a bar chart, and a screen saver. Annotation c. Book News, Inc., Portland, OR (booknews.com)
From the Inside Flap:
Preface
What an exciting time to be living! Windows offers an exciting 32-bit passageway into the next generation of graphical applications. Perhaps no other product has been more eagerly anticipated or needed than Windows 98. Windows 98 frees the programmer and software developer from the constraints of the DOS operating system and the various patches applied to Windows 95.
Now is the time to learn the programming techniques used in applications that can work across all versions of Windows. Now is the time to prepare yourself for the future.
You have declared, by purchasing this book, your interest in the Windows environment and your need for developing your programming capabilities in this area.
We have assumed that you have Windows installed on your computer and the latest version of Microsoft's Visual C++ compiler and the Windows tools associated with the product. Some programming experience in C and/or C++ is also needed.
There is a plan to the layout of this book. Early chapters get you off the ground by explaining and defining Windows terminology, the operating environment, and various functions. Simple programs illustrate these definitions and concepts. As you progress through later chapters, simple concepts are linked together to form more complex programs.
If you are a beginner at Windows programming, start with the first chapter of this book. Each chapter is a step that builds on the information presented in the previous chapter. Examples in early chapters are kept as short as possible. We want to teach programming concepts without burdening you with excessive programming code. As you progress to later chapters, the programs become more involved, as we use earlier material as building blocks to a more professional design. Stick with us— you will be absolutely amazed at what you can do by the end of this book!
If you are a seasoned C/C++ or Windows programmer, you will be able to move at a more rapid pace through the book, learning about the new features of Windows.
What an exciting time to be programming-- you are on the cutting edge of a whole new programming environment!
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