Moving Innovation: A History of Computer Animation
Sito, Tom
Sold by Textbooks_Source, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Used - Soft cover
Condition: Used - Good
Ships within U.S.A.
Quantity: 11 available
Add to basketSold by Textbooks_Source, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Condition: Used - Good
Quantity: 11 available
Add to basketShips in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller Inventory # 001810513U
Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.
In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
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