Physics for Game Programmers
Palmer, Grant
Sold by ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
AbeBooks Seller since May 14, 2010
Used - Soft cover
Condition: Good
Quantity: 1 available
Add to basketSold by ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
AbeBooks Seller since May 14, 2010
Condition: Good
Quantity: 1 available
Add to basketPages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.9.
Seller Inventory # G159059472XI3N00
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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