Physics for Game Programmers
Palmer, Grant
Sold by Open Books, Chicago, IL, U.S.A.
AbeBooks Seller since October 14, 2016
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by Open Books, Chicago, IL, U.S.A.
AbeBooks Seller since October 14, 2016
Condition: Used - Very good
Quantity: 1 available
Add to basketOpen Books is a nonprofit social venture that provides literacy experiences for thousands of readers each year through inspiring programs and creative capitalization of books.
Seller Inventory # mon0000805030
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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