Physics for Game Programmers
Palmer, Grant
Sold by HPB-Emerald, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by HPB-Emerald, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Condition: Used - Very good
Quantity: 1 available
Add to basketConnecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller Inventory # S_446388750
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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