Physics for Game Programmers
Palmer, Grant
Sold by Better World Books: West, Reno, NV, U.S.A.
AbeBooks Seller since March 14, 2016
Used - Soft cover
Condition: Used - Very good
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Better World Books: West, Reno, NV, U.S.A.
AbeBooks Seller since March 14, 2016
Condition: Used - Very good
Quantity: 1 available
Add to basketPages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # 9288728-6
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
"About this title" may belong to another edition of this title.
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