Programming 2D Games
Language: English
Published by A K Peters/CRC Press 0, 2012
- Hardcover
- Used

Seller: CLICKBAYBOOKS, Bloomington, MN, U.S.A.CLICKBAYBOOKS
AbeBooks seller since April 28, 2026
Condition: Used - Very good
US$ 29.97
Quantity: 1 available
Add to basketItem description from seller
Boom, Brainpower, and Book Smarts! This textbook is in very good condition-gently used with only minor signs of past academic adventures. The pages are crisp, the binding is strong, and it's ready to fuel your next round of genius-level studying.
Seller Inventory # BSBH60
- Title
- Programming 2D Games
- Author
- Kelly, Charles
- Publisher
- A K Peters/CRC Press 0
- Publication year
- 2012
- Condition
- Used - Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 146650868X
- ISBN 13
- 9781466508682
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
"Synopsis" may belong to another edition of this title.
About the Author
Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.
"About the title" may belong to another edition of this title.
CLICKBAYBOOKS
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