SDL Game Development
Shaun Ross Mitchell
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Add to basketSold by Rarewaves.com USA, London, LONDO, United Kingdom
AbeBooks Seller since June 11, 2025
Condition: New
Quantity: Over 20 available
Add to basketIf you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.Key FeaturesCreate 2D reusable games using the new SDL 2.0 and C++ frameworksBecome proficient in speeding up development timeCreate two fully-featured games with C++ which include a platform game and a 2D side scrolling shooterAn engaging and structured guide to develop your own gameBook DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learnDraw in SDL and build the SDL_image extensionDevelop reusable classesGet to grips with game related object-oriented programmingIntegrate a variety of user inputs into your games, such as joysticks or keyboardsUse factories that enable us to create objects dynamically at runtimeCreate 2D maps through the use of tilesEasily apply the framework to different game genresUnderstand the scrolling of a tile map using the position of the player and collision detectionWho this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.
Seller Inventory # LU-9781849696821
BLACK & WHITE EDITION
If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.
Overview
In Detail
SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.
SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.
Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
What you will learn from this book
Approach
Written as a practical and engaging tutorial, SDL Game Development guides you through the development of your own framework and the creation of two exciting, fully-featured games.
Who this book is written for
SDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.
Shaun Mitchell
Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the programming community
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