Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game
Language: English
Published by Independently Published, 2019
- Softcover
- Used

Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
AbeBooks seller since March 24, 2009
Condition: Used - Very good
US$ 7.40
Quantity: 1 available
Add to basketItem description from seller
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller Inventory # G1091872023I4N00
- Title
- Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game
- Author
- Felicia, Patrick
- Publisher
- Independently Published
- Publication year
- 2019
- Condition
- Very Good
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1091872023
- ISBN 13
- 9781091872028
- Item weight
- 2.2 pounds
- Series
- Book 2 of 5: Unity from Zero to Proficiency
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
- Newly Edited and Updated Version for Unity 6+.
- November 2025 Update: All chapters and assets are fully compatible with Unity 6.
- December 2023 Update: Updated Chapter on Game Design + New Bonus Chapter on more UI and animation.
Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
What you will learn
After completing this book, you will be able to:
- Understand and apply C# concepts (variables, functions, etc).
- Create a 3D adventure game.
- Create a user interface (text and images).
- Add intelligent NPCs that chase the player.
- Create a 2D word-guessing game and an infinite runner.
- Load new scenes in your games.
- Apply Game Design.
- Animate 3D objects.
- Create a CCTV Camera.
- Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your games.
- Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
- Indie Game Developers: You will enhance your skills, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
- Students and Educators: You will find a comprehensive resource to learn and teach Unity.
- Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
Topics Included in this book
- Introduction to C#.
- Coding your first script in C#.
- Improving your scripting skills.
- Creating a scoring system and an inventory system.
- Detecting collisions and loading new levels.
- Creating and updating a user interface with user messages, the score, the items collected, a health bar, and a mini-map.
- Adding sound effects and background music.
- Adding intelligent Non-Player Characters (NPCs) that chase the player.
- Creating a 2D word-guessing game and a 2D infinite runner.
- Game Design concepts to make your game more entertaining.
- Creating a user interface (buttons, health bar, personalized fonts, etc.).
- Animating doors or cameras using C#.
- Creating a character controller from scratch.
This book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
"Synopsis" may belong to another edition of this title.
Review
- Rupert (reader, Amazon.com)
"Good Book to Start"
- Wily (reader, Amazon.com)
"I was surprised how deeply the author has dealt with the subject. The book is very easy to read and the text is not complicated. Definitely the book is worth the price."
- Simon, H. (reader, Amazon.com)
" This author actually knows how to explain his lessons clearly with good examples toback everything up... If you want a clear, easy and concise start to learning how to create games with this software, then this is the book for you."
- Reader (Amazon.com)
" As it stands, even though I'm still working through the book, the information and lessons are solid. It gives viable examples and a great walk-through behind how the engine and the code works. This and Patrick Felicia's foundations level book is great for anyone trying to learn Unity and game coding.
"
- Johnathan, Reader (Amazon.com)
" I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too
"
- Reader (Amazon.com)
" As a complete newbie to Unity and JavaScript - I wanted a book that was clear to understand.
There are many sources to tell you about Unity - but I wanted to learn how to use Unity.
Patrick provides good background and explanation and most importantly gives very clear instructions and steps.
By following the steps a complete newbie can build scenes, write JavaScript code and start to put together an actual game in Unity.
Its very obvious Patrick is proficient in Unity and can convey that information - in a natural easy to read style.
The hands-on activities really does bring you from zero. Looking forward to the next in the series.
- Reader (Amazon.com)
" This is the second book in a series for those wanting to learn the Unity game engine. Patrick Felicia's books are concise, informative, and the definitive books in this segment.The author makes himself available for questions through email and is very helpful and considerate. His work has helped me immensely as a game developer and I heartily recommend this book."
- Joshua Ouille, Reader (Amazon.com)
" This book begins to cover scripting and ends with a complete game. The tutorials are complete and easy to follow. Code examples are available in both c# and JavaScript. The author is remarkably available for questions and truly wants his readers to be successful. I'm looking forward to the next book in the series. Thanks Pat!"
- Jason, Reader (Amazon.com)
"About the title" may belong to another edition of this title.
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