Anna Petrasova (28 results)

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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    Hardcover. Condition: Near Fine. 2nd Edition. Hardcover, second edition, xiv + 202 pages, NOT ex-library. Likely unread, clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Mild external handling wear. Issued without a dust jacket. -- "This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. The book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.".

  • Language: English

    Published by Springer-Verlag GmbH, 2016

    3319257730 / 9783319257730

    • Hardcover

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    Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

    • Softcover

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    Condition: New. Softcover reprint of the original 2nd ed. 2018 edition NO-PA16APR2015-KAP.

  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

    • Softcover

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    Taschenbuch. Condition: Neu. Tangible Modeling with Open Source GIS | Anna Petrasova (u. a.) | Taschenbuch | xiv | Englisch | 2018 | Springer | EAN 9783030077358 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer-Verlag New York Inc, 2018

    3319893025 / 9783319893020

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 2nd edition. 202 pages. 9.25x6.50x0.75 inches. In Stock.

  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

    • Softcover

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book.

  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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    Paperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover

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  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

    • Softcover
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    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

    • Hardcover
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  • Language: English

    Published by Springer International Publishing Mai 2018, 2018

    3319893025 / 9783319893020

    • Hardcover
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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. 216 pp. Englisch.

  • Language: English

    Published by Springer International Publishing Dez 2018, 2018

    3030077357 / 9783030077358

    • Softcover
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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. 216 pp. Englisch.

  • Language: English

    Published by Springer International Publishing, 2018

    3319893025 / 9783319893020

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book to introduce a tangible interface for geospatial analysis and simulationsIncludes a &nbspnew chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic .

  • Language: English

    Published by Springer International Publishing, 2018

    3030077357 / 9783030077358

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book to introduce a tangible interface for geospatial analysis and simulationsIncludes a &nbspnew chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic .

  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

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  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

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  • Language: English

    Published by Springer, Springer Dez 2018, 2018

    3030077357 / 9783030077358

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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applicationsExplains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printingProvides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and moreSpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 216 pp. Englisch.

  • Language: English

    Published by Springer, Springer Mai 2018, 2018

    3319893025 / 9783319893020

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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applicationsExplains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printingProvides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and moreSpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 216 pp. Englisch.

  • Language: English

    Published by Springer, 2018

    3319893025 / 9783319893020

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  • Language: English

    Published by Springer, 2018

    3030077357 / 9783030077358

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  • Language: English

    Published by Palgrave Macmillan, 2018

    3319893025 / 9783319893020

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book.