Bomba Ty (43 results)
More images- Hardcover
Seller: BoundlessBookstore, Wallingford, United KingdomBoundlessBookstore
Contact seller5-star sellerCondition: Used - Good
US$ 4.13
US$ 9.32 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Condition: Good. Light wear to boards. Content is clean and bright. Good DJ with some edge wear.
Published by XTR Corporation, San Luis Obispo, CA, 1993
- Softcover
- First Edition
- Periodical
Seller: Prairie Creek Books LLC., Torrington, WY, U.S.A.Prairie Creek Books LLC.
Contact seller5-star sellerCondition: Used - Good
US$ 5.00
US$ 5.00 shippingShips within U.S.A.Quantity: 1 available
Soft cover. Condition: Good. None. 1st Edition. G/N, used, magazine format, 80 pages. Interior clean except for scattered pencil underlining, checks and/or notations, binding tight. Slight edge wear to wraps. Articles on: Serbia in WWI; The Eastern Front in WWI; the role of uniforms in military history and more.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 7.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #208 w/Back to Iraq (3rd Edition) (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-208Copyright Date: 2002Author: Ty BombaPlease review the condition and any condition notes… for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #208 of Strategy & Tactics Magazine.
Published by XTR, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 9.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. XTR Command Magazine #5 w/Vietnam - Hamburger Hill & Operation Solace (VG+) (75% unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1990Author: James Meldrum, Ty Bomba, Chris PerelloPlease review the condition and any condition notes for the exact condition of t…his item. All pictures are stock photos. The condition of the item you will receive is VG+ - 75% unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Vietnam Hamburger Hill Operation SolaceHamburger Hill - Futile Tactics, Bankrupt StrategyThe Raid on Son Tay - "Negative items at this time"Uncounted Enemies - Role of Viet Cong Irregulars in the US Defeat in VietnamVietname: Victory of Revolutionary Warfare - Part 1: Revolutionary Warfare; The TheoryTriumph of the Will - Variant Scenario for Samurai SunsetD-Elim - Strategies for Hamburger Hill, Operation Solace, and Triumph of the Will variant.Errata: Lion of Ethiopia, Samurai Sunset.
Published by XTR, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 9.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. XTR Command Magazine #35 w/Mason-Dixon & Balkan Hell (VG+) (rules Fair+, unpunched) Manufacturer: XTR Product Line: Command Magazine Type: Magazine Copyright Date: 1995 Author: Chris Perello, Ty Bomba Page Count: 94 Please review the condition and any condition notes for the exact condition of thi…s item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules Fair+, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Features: Mason-Dixon - Could the South Have Won the Civil War? Scuttle at Scapa - The End of the Kaiser's High Seas Fleet The Hussites - 15th Century Armored Wagon Warfare Marathon - The Great King is Checked Losing World War II - Nazi Racial and Recruitment Policies in the East Balkan Hell - The War in Bosnia-Herzegovina, 1993-95 Commentary: Ending World War II Mason-Dixon, issue game 1 Balkan Hell, issue game 2 D-Elim - More Player's Notes for Great War in Europe - Soviet Play in Proud Monster Variants: - Great War in Europe (Option Rules, Pre-War Variants) - Great War in Europe Scenarios (1915, 1916, 1918) Errata: - The Great War in Europe, Death & Destruction.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 9.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games World at War Magazine #001 - #050 #12 w/1940 - What if Germany Went East? (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #001 - #050Type: MagazineCode: DCGWW12Copyright Date: 2010Author: Ty BombaPage Count: 64Please review the condition and any cond…ition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The conjectured departure from the historic timeline that resulted in the design of this game is assumed to have taken place in mid-September 1939. At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition. That is, he canât help but notice the strategic paralysis of the Anglo-French, who do nothing to try to prevent the downfall of their fast-disappearing eastern ally Poland. From that he concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: âThe time will never be better to destroy the Bolshevik power than in the coming year. We will continue to have nothing to fear in the west. The British and French simply do not want war; they are afraid of it. Once weâve taken Moscow, weâll take Paris and London by telephone.âAccordingly, he also tells his foreign minister to drop all negotiations aimed at revising the original territorial split set out in the accords with the USSR the previous month. Most importantly, Lithuania, originally in the German âsphere of interest,â is not traded for a further slice of Polish territory.All of which has resulted in this low-complexity, strategic-level, alternative history wargame. In it, two to four players can investigate the possibilities inherent in a changed 1940 reality. In it, two to four players can investigate the possibilities inherent in a changed German strategy for 1940. The West Front map is scaled at 16 miles per hexagon. The Eastern Front map is scaled at 25 miles per hex. All Soviet units are armies; all other forces in the game are corps. Each game turn on both maps equals half a month.This game can be played by two, three or four. If two play, one commands the Germans, while the other commands both the Anglo-French and Soviets. If played by three, one player commands the Germans, one player commands the Anglo-French, and the third commands the Soviets. If four play, one player commands the Germans on the west map; the second commands the Germans on the east map; the third commands the Soviets, and the fourth commands the Anglo-French. The rules contain some 17,000 words, which means experienced players can finish it in about four hours.Rules cover such things as: neutrals, fog of war, airpower, 7th Flieger Corps, Soviet st Shock Army, fortifications, and more. The turn sequence is as follows.ARTICLES:1940: What If Hitler Turned East?Romania in WW2Matapan: Italian Naval FiascoArming the Free French.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 10.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #224 w/The Sedan Campaign, 1870 (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST224Copyright Date: 2004Author: Ty BombaPlease review the condition and any condition notes fo…r the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #224 of Strategy & Tactics Magazine.
Published by XTR, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 12.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. XTR Command Magazine #2 w/Sunrise of Victory (VG+) (unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1989Author: Ty BombaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of t…he item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Sunrise of Victory - The 1942 Campaign in RussiaSunrise of Victory - How Strategy's End Turned the Tide in the East"Good Fence" - Israeli Guns and Money in Southern LebanonD-Elim - Strategies for Sunrise to VictoryErrata: Blitzkrieg '41.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 14.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games World at War Magazine #001 - #050 #3 w/The Bulge (VG+) (counters clipped)Manufacturer: Decision GamesProduct Line: World at War Magazine #001 - #050Type: MagazineCode: DCGWW03Copyright Date: 2008Author: Ty BombaPage Count: 60Please review the condition and any condition notes for th…e exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - counters clipped. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Bulge is a redesign, by Ty Bomba, of the title originally published by SPI in 1979, which was designed and developed by James F. Dunnigan and Eric Smith. That earlier version was, in fact, published under two titles, the other being Big Red One, as part of a marketing effort coinciding with the release that same year of a motion picture of the same name. Under any title, then and now, this design runs counter to the decades-old hobby trend concerning the 1944 German counteroffensive in the Ardennes, in that it's not bigger and more complex than the one published just prior to it. In releasing The Bulge, we're not seeking hobby immortality by claiming yet another reanalysis - this one truly correct! - of the all-critical forest road net; nor have we uncovered any new - and heretofore hidden or ignored! - secrets concerning both sides' sub-divisional orders of battle. Each hex on the map equals five miles (eight kilometers) from side to opposite side. Each game turn represents one day. Playing pieces represent divisions, brigades, combat commands, regiments or Kampfgruppen of various kinds of infantry and armored formations, each containing from about 3,000 to 14,000 men and/or 50 to 400 armored fighting vehicles. A full VolksartillerieKorps order of battle is included for the Germans, along with special rules for: Allied airpower and corps support, the famed von der Heydte paratroopers, Einheit Steilau, Skorzeny, Kampfgruppe Peiper, and much more. The Bulge is a low-complexity two-player game that experienced players can count on knocking off in about three hours. A complete (176 total), large-size counter-set is included in both iconic and NATO-style, by famed graphic artist Joe Youst, who also did the map.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 14.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Strategy & Tactics #251 - #300 #273 w/Reichswehr & Freikorps - If the Red Army Invaded Germany, 1920 (VG+) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST273 Copyright Date: 2012 Author: Brian Train, Ty Bomba Page Count: 62 Please… review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Reichswher & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play. The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc. Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.
Published by SPI, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 14.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. SPI Strategy & Tactics #101 - #150 #124 w/Fortress Stalingrad (VG+) (unpunched) Manufacturer: SPI Product Line: Strategy & Tactics #101 - #150 Type: Magazine Copyright Date: 1988 Author: Ty Bomba Page Count: 64 Please review the condition and any condition notes for the exact condition of this ite…m. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Features: Fortress Stalingrad: The Soviet Winter Counter Offensive, 1942-43 For Your Information - Royal Navy of the 18th Century The Fuhrer's Will - Hitler and the Stalingrad Pocket Fortress Stalingrad - Developer's Notes Union Army Corps in the Civil War Designers Forum - Game Outline for Case Geld Italian Aircraft Carriers in World War II.
Published by World Wide Wargames Inc, 1989
- Softcover
Seller: Jeffrey Blake, Willow Grove, PA, U.S.A.Jeffrey Blake
Contact seller4-star sellerMagazine. 62pp. + board game map and unused pieces. Magazine and game in excellent unused condition. Slightly yellowing pages.Book is as described - all defects and marks are noted.A very nice copy.
Published by Compass Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Fine
US$ 18.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Fine. Compass Games Paper Wars Magazine w/Games (Compass Games) #93 w/Napoleon's Last Triumph (EX) (game only!, unpunched) Manufacturer: Compass Games Product Line: Paper Wars Magazine w/Games (Compass Games) Type: Magazine Code: SPC093 Copyright Date: 2019 Author: Ty Bomba Please review the condition and an…y condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - game only!, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The French are on the strategic offensive, but thereâs plenty of opportunity for both players to attack. In fact, the Austrians can win a sudden death victory by capturing the French crossing area over the Danube. The game uses an alternating action sequence that keeps both players fully and tensely involved all throughout every turn. A full match can be set up, banged out, and put away by two experienced players in about three hours.
Published by 3W, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 18.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. 3W Wargamer Magazine - w/Games (3W) #53 w/Dynamo - Dunkirk 1940 (VG+) (unpunched)Manufacturer: 3WProduct Line: Wargamer Magazine - w/Games (3W)Type: MagazineCopyright Date: 1986Author: Ty BombaPage Count: 46Please review the condition and any condition notes for the exact condition of this item. A…ll pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Dunkirk 1940: Operation DynamoSichelschnitt and Dynamo - Historical background to "Dunkirk 1940"Duel for Kharkov (PWG) - Game review - Designer's responseMain Battle Area (Omega) - Game review - Designer's responseRemember the Reds! - Strategy in China IncidentMightier Than the Sword - Book reviewsM*A*S*H Clarification & Errata - War to End Wars (3W) - Rommel at Bay (3W) - Operation Market Garden (GDW) - Champion Hill (S&T).
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 22.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Modern War Magazine #5 w/Drive on Pyongyang (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: Modern War MagazineType: MagazineCode: DCGMW05Copyright Date: 2013Author: Ty Bomba, Joseph MirandaPage Count: 80Please review the condition and any condition notes for the exact co…ndition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a month. We believe that's about the maximum time before the Coalition ground force's diminishing supplies, coupled with a loss of the domestic political will necessary to continue the fighting, would bring about a settlement if victory were not achieved in the field. The game includes one map of North Korea, from shore to shore (as well as the northern region of South Korea), and two counter sheets (560 counters) of game pieces representing all of the contemporary US, Allied (South Korean) and North Korean forces that would be engaged in a US preemptory conflict in the near future. The game includes one map (22x34â) and 280 counters.OTHER ARTICLES:Falklands: 1982 British-Argentine WarSelous Scouts: RhodesiaXB-70 BomberASAT: War in Space.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 22.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #234 w/Lest Darkness Falls - Rome in Crisis, A.D. 235-285 (VG+) (unpunched) Manufacturer: Decision Games Product Line: Strategy & Tactics #201 - #250 Type: Magazine Code: DCGST234 Copyright Date: 2006 Author: Ty Bomba Page Count: 64 Please review the c…ondition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Lest Darkness Fall: Rome in Crisis, A.D. 235-285 (LDF), is a low- to intermediate-complexity, two-player, strategic level wargame covering the third century crisis that beset the Mediterranean region and its environs. One player leads the Roman Empire and its client states, while the other commands an amalgamation of that realm's enemies: barbarian Germanic tribes, Parthia, Palmyra, and rebel forces from within the Roman world itself. That second player is generally on the offensive, trying to invade, loot and occupy core Roman territory, or perhaps reach the city of Rome itself, in order to win. The Roman player wins by finally maintaining the territorial integrity of the empire against the invaders. Despite that being the general situation, however, over the course of a typical match both players will have many opportunities to both attack and defend as they maneuver to achieve their goals. Each game turn of LDF represents the passage of 10 years. Each hex on the map measures 100 miles (162 km) from side to opposite side. The units in the game represent the Roman emperor and his court, his co-emperor (if one is in play) or rebel claimants to the throne, legion bases and vex illations (mobile elements), garrisons and fortifications, Germanic tribes, Parthian gund (corps), and Palmyran legion-equivalents. The individual units therefore represent everything from an individual and a few courtiers up to 10,000 or so soldiers and their camp followers.
Published by 3W, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 24.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. 3W Wargamer Magazine - w/Games (3W) #42 w/End of the Iron Dream (VG+) (rules loose, unpunched)Manufacturer: 3WProduct Line: Wargamer Magazine - w/Games (3W)Type: MagazineCopyright Date: 1985Author: Ty BombaPage Count: 46Please review the condition and any condition notes for the exact condition of… this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: End of the Iron DreamEnd of the Iron Dream - Designer's Notes - Scenario Two: Let History ChooseRecon - Game review of Vietnam rpgWork in Progress - SimCan's forthcoming West WallVariations on a Theme - New scenarios for 3W's 20th century gamesWargaming Trivia.
Published by SPI, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 24.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. SPI Strategy & Tactics #101 - #150 #118 w/The Tigers Are Burning (VG+) (75% unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #101 - #150Type: MagazineCopyright Date: 1988Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this ite…m. All pictures are stock photos. The condition of the item you will receive is VG+ - 75% unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:The Tigers Are Burning: Campaigns in the Ukraine, 1943-44One Year on the Verge of Ruin, One Year on the Verge of Victory - Army Group South and the Red ArmyNine Days During August 1862 - Cavalry Action Between the Rapidan and the Rappahannock.
Published by XTR, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 24.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. XTR Command Magazine #1 w/Blitzkrieg '41 (VG+) (unpunched)Manufacturer: XTRProduct Line: Command MagazineType: MagazineCopyright Date: 1989Author: Ty BombaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The cond…ition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:GAME: Blitzkrieg'41 - The Barbarossa CampaignBarbarossa - Misconceptions, Half-Truths, Lies and Savagery UnbridledThe Eagle and the Bear - Russo-Polish War of 1920Fletching the Arrows - The Luftwaffe in SpainWhen Private Hendrix Kissed the Sky - Not your typical airborne soldierD-Elim - Soviet Defensive Techniques for Blitzkrieg'41.
Published by Compass Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 25.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Compass Games Paper Wars Magazine w/Games (Compass Games) #85 w/Russia Falling (VG+) (unpunched)Manufacturer: Compass GamesProduct Line: Paper Wars Magazine w/Games (Compass Games)Type: MagazineCopyright Date: 2017Author: Ty BombaPlease review the condition and any condition notes for the exact co…ndition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Russia Falling â" The Coming Civil War, by Ty BombaThe game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk in the west to Nizhny Novgorod in the east, at 16 miles per hex.Features:Complexity: MediumSolitaire: HighTime scale: 2 Months/turnUnit scale: Brigades1 Map and 1 Countersheet.

Language: English
Published by XTR Corporation, 1991
- Softcover
Seller: Lavendier Books, Foster, RI, U.S.A.Lavendier Books
Contact seller5-star sellerCondition: Used - As new
US$ 40.00
US$ 7.00 shippingShips within U.S.A.Quantity: 1 available
Softcover. Condition: Like New. XTR Corporation; San Luis, 1991. Softcover. A Fine, interior and extremities very tidy and bright, mint condition, unused, Solitaire Game (Hornet Leader) and including Operation Desert Storm module, minimal handling wear, magazine appears unread, die-cut counters/combat display/booklet and playing… cards unused, a very nice, clean and unmarked collectible in Oversize Wraps. 4to[quarto or approx. 9.5 x 12 inches], 62pp., b&w illustrations. We pack securely and ship daily with delivery confirmation on every book. The picture on the listing page is of the actual book for sale. Additional Scan(s) are available for any item, please inquire.Please note: Oversized books/sets MAY require additional postage then what is quoted for 2.2lb book.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerMagazine. Condition: New. Decision Games World at War Magazine #001 - #050 #37 w/Bloody Ridge - Guadalcanal 12-14 September 1942 (MINT/New)Manufacturer: Decision GamesProduct Line: World at War Magazine #001 - #050Type: MagazineCode: DCGWW37Copyright Date: 2014Author: Ty BombaPage Count: 80Please review the condition and any con…dition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Bloody Ridge: Decision on Guadalcanal, 13 September 1942 (BR for short) is a purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date. The attacked was aimed at nothing less than the capture of Henderson Field and the annihilation of the entire US ground force on the island.You are on the offensive, commanding the Japanese attack force thatâs attempting to break through the US Marine defense. The rules system, with your help in handling the mechanics of the process, runs the Marine defense. You win by exiting one or more Japanese units off the north edge of the map, or by eliminating the 1st Marine Division headquarters.Each game turn of BR is equal to about two hours of âreal time.â Each hexagon represents 125 yards from side to opposite side. Each unit-counter represents a fire-team, squad, platoon, company or some other similarly sized ad hoc grouping of infantry and/or support weapons. The effect of the historically important off-map USMC field artillery is covered by the bombardment rules (see section 8.0).

Published by XTR Corp. Pub., USA, 1994
- Softcover
- First Edition
Seller: Comic World, Steinbach, MB, CanadaComic World
Contact seller5-star sellerCondition: Used
US$ 28.00
US$ 7.90 shippingShips from Canada to U.S.A.Quantity: 1 available
Soft cover. Condition: Very Good to Fine. TRUE FIRST EDITION THUS. COMMAND #27 (3-4/1994) PROUD MONSTER; THE BARBAROSSA CAMPAIGN 1941 COMMAND - Military History, Strategy and Analysis (XTR CORP. Pub). #27 (3-4/1994; ** PROUD MONSTER; THE BARBAROSSA CAMPAIGN 1941, a simulation of the first six months of the 1941-1945 Russo-German… War.; 1994 Charles S. Robers Best World War II Board Game Nominee; ** TEXAS REVOLUTION; ** CRISIS IN THE SUDAN; ** Germany's Z-Plan; Magazine = 84 Pages including covers; Game Supplement = 32 Pages including covers; ** Proud Monster = 2-Sided Tables Card; Proud Monster Folded 22"x34" NORTH MAP; Proud Monster Folded 22"x34" SOUTH MAP; Proud Monster bonus Course Summaries from 1997-1998 Internet included; Proud Monster Die-Cut Counter Cards for FRONT #1,2,3,4; Front #1,2,3 have been Punched and are contained in Plastic Bags; Front #4 is UN-PUNCHED; 616 Grams; Size: 4to - over 9¾" - 12" tall. David Fuller Cover. (illustrator). Book.

Published by Kokusai-Tsushin, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: New
US$ 29.95
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: New. Kokusai-Tsushin Command Magazine w/Games (Japanese) #163 w/Mukden 1905 (MINT/New) Manufacturer: Kokusai-Tsushin Product Line: Command Magazine w/Games (Japanese) Type: Magazine Copyright Date: 2022 Author: Ty Bomba Page Count: 74 Please review the condition and any condition notes for the exact conditio…n of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This is a Japanese-Language item and comes with no English components unless stated in the condition note. This issue's game is the complete Japanese version of "Mukden 1905" published in Strategy & Tactics#326. The Battle of Mukden, regarded as the greatest ground battle of the Russo-Japanese War, has been adapted into a game by Ty Bomba. The game recreates the battlefield of Mukden on a division, brigade, and regiment scale (only the Russian cavalry is on corps scale), and the strength of each unit represents the number of steps. Both armies aim to occupy Mukden, the Japanese while wearing down their units, and the Russians act to prevent them from doing so.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 30.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games Strategy & Tactics #251 - #300 #253 w/Drive on Kursk - 1943 (VG+) Manufacturer: Decision Games Product Line: Strategy & Tactics #251 - #300 Type: Magazine Code: DCGST253 Copyright Date: 2008 Author: Ty Bomba Page Count: 60 Please review the condition and any condition notes for the…exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in Decision Games other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. There's been a lot of excellent new information published on the July 1943 battle since the last edition. In particular, they made good use of 1999's The Battle for Kursk, 1943: The Soviet General Staff Study. The insights provided therein were many, but the one that will â" having been translated into the order of battle of this redesign â" cause the most eyebrow raising is likely to be the complete lack of separate Soviet artillery units. They took that approach precisely because the Red Army command did too â" at least for the part of the overall summer campaign simulated here. Concerned, once the battle got rolling, they'd be unable to shift around their cannon as and where needed, they initially spread that combat arm throughout their defensive belts and units. Only later, once they'd switched to the strategic offensive in August, were the extra guns again brought together to reform artillery divisions and corps. "Manstein's Gambit" is the title for a scenario describing the alternative scheme put forward for this German summer offensive by Field Marshal Erich von Manstein. He believed the plan, codenamed "Operation Citadelle," as put forward by Hitler and carried out historically, had little chance of success. Manstein therefore argued the attack â" once he understood the dictator could not be dissuaded from launching an offensive â" should then be made with all available forces. The additional units added to the initial German order of battle represent the scouring of the eastern front, as well as all the other fronts and rear areas of the Third Reich, to bring into this fight virtually all the divisions capable of conducting offensive operations of this scale and ferocity. That option is available to the German player in this new redesign, but with the trade-off of then having to fulfill far more expansive victory conditions in the same amount of time.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Fine
US$ 30.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Fine. Decision Games Strategy & Tactics #201 - #250 #244 w/Drive on Moscow (Special Double Sized Game) (EX) (unpunched) Manufacturer: Decision Games Product Line: Strategy & Tactics #201 - #250 Type: Magazine Code: DCGST244 Copyright Date: 2007 Author: Joseph Miranda, Ty Bomba Page Count: 64 Please review th…e condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Drive On Moscow - After an absence of many years, large-size, "mini-monsters" will begin making annual reappearances in S&T magazine. This is the first entry in that new series of larger games. Drive on Moscow: Road to Ruin 2, Operation Typhoon, Autumn 1941 (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition. Playing time is about four to six hours. Designed by Joseph Miranda; developed by Ty Bomba.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
US$ 30.00
US$ 5.95 shippingShips within U.S.A.Quantity: 1 available
Magazine. Condition: Very Good. Decision Games World at War Magazine #001 - #050 #1 w/Barbarossa - The Russo-German War (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #001 - #050Type: MagazineCode: DCGWW01Copyright Date: 2008Author: Ty BombaPage Count: 60Please review the condition and any condi…tion notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Barbarossa is a two-player, low-to-intermediate complexity, strategic-level simulation of the entire Russo-German War designed by Ty Bomba. The game was originally designed and published by James F. Dunnigan back in 1969. This new edition is an extensive redesign.The German player begins on the offensive, attempting to win the game by seizing key areas on map. The Soviet player is at first primarily on the defensive, but the situation requires he halt his opponent's push to the east and then, in turn, launch a series of counter-offensives that will eventually move the Red Army to Berlin and the heart of Europe. The game may end sooner than the historic termination time if the German player is able to do significantly better than his historic counterparts by advancing so quickly he causes the overall political, social, economic and military collapse of the Soviet Union. Likewise, if the Soviet player is able to carry out his strategic comeback more efficiently than did his historic counterparts during the second half of the real war, the game may again terminate earlier than it did historically.Each hexagon on the map represents 55 miles (90 kilometers) from side to opposite side. The large-hex map covers from Berlin and Yugoslavia in the west, to Leningrad in the north, Maikop in southeast and Gorki in the northeast. Expeditions may be launched into the deep Caucasus through the use of an off-map holding box and special rules. The primary units of maneuver for the German side are corps, while for the Soviets they're armies. The order of battles have been extensively researched to ensure they're the most historically accurate ever presented for a game of this scale. The counter-mix includes all 25 of the German Korpsgruppen, which were unheralded formations crucial to that side's overall war effort during 1944-45. Beyond that, there are also counters for: Army Detachments Hollidt, Fretter-Pico and Lanz/Kempf; Provisional Panzer Corps Raus, the Kerch Straits Command, and Group Mieth. On the Soviet side there's a full corps-and-army OB for 22 June 1941, along with all the Guards and Guards Tank armies, as well as "Mechanized Group Popov," the single most elite Red Army formation ever to take the field during the entire war. There are, in total, 280 half-inch, NATO-style counters included in the game.
Published by Xtr corp, 1989
- Softcover
Seller: Jeffrey Blake, Willow Grove, PA, U.S.A.Jeffrey Blake
Contact seller4-star sellerMagazine. 63pp. + game map and pieces. Magazine and map in excellent condition. Game pieces un-punched. Book is as described - all defects and marks are noted.A very nice copy.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerMagazine. Condition: New. Decision Games World at War Magazine #001 - #050 #14 w/Pearl Harbor - What if the Japanese Invaded? (MINT/New) Manufacturer: Decision Games Product Line: World at War Magazine #001 - #050 Type: Magazine Code: DCGWW14 Copyright Date: 2010 Author: Adrian McGrath, Ty Bomba Page Count: 64 Please review the…condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Invasion Pearl Harbor: What If the Japanese Invaded? (IPH). This game has been designed by Adrian McGrath and Chris Smith, and was developed by Ty Bomba. A low-to-intermediate complexity, strategic/operational-level, alternative history wargame of the campaign that could've resulted had the Japanese decided to launch an amphibious invasion of Oahu at the same time as their historic air raid. The game is intended for two players, one commanding the Japanese and the other commanding the US forces. The game system is focused so as to present the ground-commandersâ views of the campaign. Aero-naval operations â" though certainly important in play â" are presented more abstractly than would be the case in a design centered on those aspects of the campaign. Each hex on the 34x22 large-hex map equals one mile (1.62 km) from side to opposite side. Each game turn represents about four hours of daylight or an entire night. Playing pieces (176 iconic counters) represent ground units of approximately company size, or individual aircraft carriers or battleships, or enough aircraft sorties (about two to three dozen) needed to affect battlefield events at this scale. The rules contain a little less than 11,000 words. Two experienced players can finish a match in less than four hours. The single counterfactual assumption underlying the game is Adm. Yamamoto decided to back the plan he scrapped historically in September 1941. That plan had called for an amphibious invasion, conducted by about two regiments, to land on Oahu at the same time as the air attacks were begun. The further supposition then is, the Japanese, once ashore, wouldâve had no more than about three days in which to achieve their now more ambitious goal: either secure the whole island or at least fight their way across enough of it â" while thoroughly wrecking facilities as they came to them â" to ensure the American recovery would be delayed as long as possible. The three-day limit is due to the fact that, by the end of that period, the Japanese carrier strike group would had to have withdrawn and the ground forceâs initial load of combat supply would be used up. Rules cover such things as: The turn sequence is as follows: variable landing sites, rough surf, carrier interventions, combat ground support, interdiction, a Nisei uprising, Ford Island and Battleship Row, night combat, banzai attacks and much more. The turn sequence is as follows. I. Carrier Warfare Phase (only Game Turns 5 & 9) A. Ship Disposition Segment B. Carrier Combat Segment II. US Submarine Attack Phase (only Game Turns 5 through 11) III. Japanese Landing Phase IV. US Sub-Command Chit-Pull Phase* V. US Sub-Command Chit-Pull Phase* VI. US Sub-Command Chit-Pull Phase* VII. US Sub-Command Chit-Pull Phase* *May be preceded or followed by the Japanese Movement or Combat Phase, to the limit of one of such Japanese phase being executed per game turn upon that playerâs declarations of them. ARTICLES: What If: Pearl Harbor Invasion Greek Civil War: Prequel to Cold War Bzura Counteroffensive, Poland Japanese Production Strategy.
Published by Decision Games, 1999
- Softcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerMagazine. Condition: New. Decision Games Modern War Magazine #2 w/Oil War - Iran Strikes (MINT/New)Manufacturer: Decision GamesProduct Line: Modern War MagazineType: MagazineCode: DCGMW2Copyright Date: 2012Author: Ty BombaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All…pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This near-future what-if war game, designed by Ty Bomba, is an update and expansion of the classic old-SPI Oil War game from the mid-1970s. It examines an Iranian strategic alternative thatâs becoming increasingly plausible in light of the drawdown of US military strength in the Middle East. That is, just as it did in Cold War Europe, the prospect of both sides having nuclear weapons in this âzone of confrontationâ may work to create a deterrent umbrella that, at least for some time, could allow for a potentially decisive conventional war to go on underneath the threat of âmutually assured destruction.â Oil War: Iran Strikes (OW) is a low-intermediate complexity design set in a time frame of the near future â" 2013 through 2017 â" in which the Iranians may indeed have developed some kind of nuclear capability. At that same time, with the âWar on Terrorâ having likely slithered to an indecisive end by then, and the US therefore likely fallen back into another post-Vietnam-type âneo-isolationistâ phase, the possibility for a blitz-style Iranian conventional military victory â" aimed at establishing and certifying Tehran as the hegemon of the Gulf region â" moves to the fore. OW examines the strategic and operational possibilities and parameters inherent in the opening Iranian offensive of such a war. There are no rules for the use of atomic bombs or other weapons of mass destruction (WMD). The situation is on such a hair trigger in regard to that aspect of things, if one such weapon were to go off, many more detonations would be certain to follow. The idea is for Iran to gain a victory without resorting to âgame changingâ WMD.Each hex on the map equals 18 miles (30 km) from side to opposite side, and its coverage stretches from Turkey in the north to the UAE in the south, and from the Iranian border and Persian Gulf on the east to Baghdad and Riyadh on the west. Each game turn represents three days, with a full match covering the first month of the war.Units of maneuver are corps, divisions, brigades, and US brigade combat teams (BCT) of various kinds, each containing from about 5,000 to 15,000 men and/or 50 to 400 armored fighting vehicles or helicopters. The most up-to-date data available have been used to establish each participant countryâs detailed order or battle, including the Iranian regular army (Artesh), Basij (martyr force) and Revolutionary Guards, along with the ground forces of Iraq (loyalist and insurgent militias and regulars, Kurds, and the âeliteâ Quick Reaction Force). There are also the armies of Kuwait, Saudi Arabia, Qatar, Bahrain, the UAE, Syria, Turkey and, of course, the US.Special rules cover such things as: sudden death victories and victories on points, variable phase sequences, US naval supremacy, unique Saudi combat5 characteristics, geographic and multi-national movement and combat restrictions, US locking zones of control, US bases, Kuwaiti border defenses, Iraqi unit defections, Al Qods terror attacks, massed Basij suicide attacks, Basraâs critical logistical status, Iranian airborne and marine units, artillery, combat engineers, airpower, UN intervention, unique US BCT capabilities, the legend of the 12th Imam, and much more. The game includes one map (22x34â) and 228 counters.