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    paperback. Condition: Very Good. Peter Bradley (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.


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    Module. Condition: Very Good. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Wasting Way, The (Castles & Crusades) (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG80211Copyright Date: 2013Author: Davis Chenault, Stephen ChenaultPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of Aufstrag ordered a road constructed; it stretched for 3 score miles over the swamps before it came to the Withing Uplands. So great was the menace that the Lords of Aufstrag long ago built a causeway, 75 miles in length, spanning the northern acres of the Pools and giving travelers some shelter from the dangers of the journey. It crossed from the Portico of Aufstrag to the Withing uplands. Where the causeway met the plains, the soldiers of Aufstrag constructed a gatehouse. Two mighty bastions flanked the iron gate, so that any who passed must contend with the garrison within. The causeway wound its way across the marshland, held above the water and muck upon mighty pylons of stone that were shaped like the gods of dwarves- slaves, to Unklarâ s mind. Way stations were set up every 20 miles, offering travelers a place to stay, safely out of reach from the creatures that hunted in the swamps. Though nothing could wholly protect those supplicants of the horned god from the terrors of the Pools and such were the losses that travelers suffered in the trek over the swamp that men took to calling the causeway The Wasting Way. All that has fallen to the hand of time and war; now the Wasting Way stands abandoned and in ruins, and travel upon it an even greater nightmare. Whether the journey carries you across the swamp upon the long abandoned causeway, or the Lady of Garun calls upon you to free her tormented soul from the grasp of the evil devil-lord Coburg the Undying, travel upon the Wasting Way is a journey fraught with peril and one only the stout of heart dare. But the unplundered wealth of a thousand years waits on the other side. Conquer the Wasting Way and come at last to the door step of Aufstrag! The Wasting Way is an adventure designed for 3-5 characters of 11th-13th level. It is designed for modular play or as an area to explore. Play with your homebrew game or in the world of Aihrde.

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    Module. Condition: Very Good. Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Last Respite, The (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG80210Copyright Date: 2012Author: Davis Chenault, Stephen ChenaultPage Count: 24Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Across the long expanse of the Luneberg Plains and along the border of the Blasted Heath lies that region known as the Defemlan. This is a horrid place filled with the nasty, bile retched forth from Aufstrag many ages ago. But it was not always such. Once, long ago, that most fabled of creatures, a unicorn, dwelt here. This great stag made the fields its home and ruled the lands all about. He met not with man or elf, dwarf or gnome but rather kept all the fey safe from harm. That was before the coming of the dark and the horned one. As with all things in those days the stag vanished and its horn was consumed by Aufstrag.But some would not have it so. Some say the unicorn lives and brings hope to the wretched souls who live there still. But the lords of Aufstrag would know and they would destroy the beast if it lives still.If any adventurer is worth their metal, they will sally forth into the Defemlan in search of the fabled Unicorn. The search will be a race against the agents of evil as they too search for this creature and take any hero down paths only fools would not tread. Fear for everything here is maleficent and bent on killing the living save one place, that last respite of man.For 3-5 characters, level 10-12.

  • Stephen,Chenault, Davis

    Published by Troll Lord Games, 2000

    ISBN 10: 0970239742ISBN 13: 9780970239747

    Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.

    Association Member: IOBA SNEAB

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    map. Condition: Very Good. Bagged, complete. We try to note every flaw we can find, and we are quite picky, so buy with confidence! 100% guaranteed!.


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  • Chenault, Stephen; Golden, Mac; Chenault, Davis

    Published by Little Rock, Arkansas, U.S.A.: Troll Lord Games, 2001, 2001

    ISBN 10: 193127505XISBN 13: 9781931275057

    Seller: Black and Read Books, Music & Games, Arvada, CO, U.S.A.

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    First Edition. NEW in shrinkwrap. A campaign setting for use with the D20 Dungeons and Dragons RPG. Includes a mini adventure from D&D creator Gary Gygax.

  • Hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.


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    Softcover. Condition: Very Good. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (1st Edition) (VG+)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCode: TLG80151PCopyright Date: 2010Author: Davis Chenault, Stephen ChenaultPage Count: 290Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâ s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies WithinThe Castle Keeperâ s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâ s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end.

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    Peter Bradley (illustrator).

  • Chenault, Davis; Golden, Mac; Doyel, Robert; Chenault, Stephen

    Published by Troll Lord Games, Little Rock, AR, 2009

    Seller: Lowry's Books, Three Rivers, MI, U.S.A.

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    Paperback. Condition: Very Good. No Jacket. Various (illustrator). Cover is in good condition, save for rubbing and corner bumping. Text is otherwise tight in binding. Text is clean and free of blemishes throughout. No other markings or indications of note. Due to the size of this book, additional shipping charges may apply. Size: 4to - over 9¾" - 12" tall.

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    Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

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    Hardcover. Condition: Very Good. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (1st Edition) (VG+/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG8015Copyright Date: 2010Author: Davis Chenault, Stephen ChenaultPage Count: 290Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a worldâ s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies WithinThe Castle Keeperâ s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeperâ s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, canon and more The World Above: over view of outdoor campaigns The World Below: over view of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end.

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    Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castles & Crusades Players Handbook (Alternate Cover, 7th Printing) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80107-2Copyright Date: 2017Author: Davis Chenault, Mac Golden, Stephen ChenaultPage Count: 190Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers. A Game That is Yours to Command Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desire and wander upon planes of your own imagination to reap the harvest of adventure. Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in this book. Dice and Monsters & Treasure sold separately.

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    Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153-ALCopyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid's grove and the king or queen of vast realms. Rank/title is assigned by level if that is the direction desired.Going to War: Here we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.Monsters: Here the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.The Future: An introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.Advancing the Game: A complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.The Siege Engine: Here we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.Treasure: A new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraor.

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    Condition: Very Good. Peter Bradley (illustrator). Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting.

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    Hardcover. Condition: New. Brand New!.

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    Softcover. Condition: New. Troll Lord Games Castles & Crusades - Core Rules Quick Start Rules w/Castle Zagyg Adventure (MINT/New)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: SoftcoverCopyright Date: 2007Author: Davis Chenault, Mac Golden, Stephen ChenaultPage Count: 26Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These Quick Start Rules contain everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards.Easy-to-learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.Castles & Crusades easy-to-learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-based combat rules, and all essential information needed for the players of Castles & Crusades is in this book.Gather some friends, grab some dice, and unleash your imagination, youâ re entering the grand adventure that is Castles & Crusades!.