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  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: Anybook.com, Lincoln, United KingdomAnybook.com

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    Condition: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.…

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

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  • Language: English

    Published by Springer-Verlag Gmbh Dez 2009, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.…

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

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  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. x + 273.

  • Language: English

    Published by Springer-Verlag New York Inc, 2010

    3642111971 / 9783642111976

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Published by De Hooge Brug, Amsterdam, 1919

    • Softcover
    • First Edition

    Seller: Von Meyenfeldt, Slaats & Sons, Breda, NetherlandsVon Meyenfeldt, Slaats & Sons

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    Original Wraps. Condition: Goede staat. Eerste druk. 6 afleveringen ( van Januari tot en met Juni ) van het letterkundig tijdschrift Het Getij Size: 6b6. Niet direct af te halen in onze winkel.

  • Published by De Hooge Brug, Amsterdam, 1918

    • Softcover
    • First Edition

    Seller: Von Meyenfeldt, Slaats & Sons, Breda, NetherlandsVon Meyenfeldt, Slaats & Sons

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    Original Wraps. Condition: Goede staat. Eerste druk. Complete jaargang inclusief los register van het letterkundig tijdschrift Het Getij Size: 6b6. Niet direct af te halen in onze winkel.

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. x + 273 Illus.

  • Language: English

    Published by Springer, 2009

    3642111971 / 9783642111976

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. x + 273.

  • Language: English

    Published by Springer Berlin Heidelberg, 2009

    3642111971 / 9783642111976

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.…

  • Language: English

    Published by J.B. Metzler, 2009

    3642111971 / 9783642111976

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.…

  • Language: English

    Published by Springer, Springer Dez 2009, 2009

    3642111971 / 9783642111976

    • Softcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 248 pp. Englisch.…