Dumblekar Vinod (40 results)

- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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Gaming, Simulation and Innovations - Challenges and Opportunities : 52nd International Simulation and Gaming Association Conference, Isaga 2021, Indore, India, September 6-10, 2021, Revised Selected Papers
Dhar, Upinder (EDT); Dubey, Jigyasu (EDT); Dumblekar, Vinod (EDT); Meijer, Sebastiaan (EDT); Lukosch, Heide (EDT)
- Softcover
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- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Gaming, Simulation and Innovations - Challenges and Opportunities : 52nd International Simulation and Gaming Association Conference, Isaga 2021, Indore, India, September 6-10, 2021, Revised Selected Papers
Dhar, Upinder (EDT); Dubey, Jigyasu (EDT); Dumblekar, Vinod (EDT); Meijer, Sebastiaan (EDT); Lukosch, Heide (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, Berlin|Springer International Publishing|Springer, 2022
- Softcover
Seller: moluna, Greven, Germanymoluna
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Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Language: English
Published by Springer, 2020
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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US$ 106.09
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.…

- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Language: English
Published by Springer, 2020
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer, 2020
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Language: English
Published by Springer, 2020
- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New.

Language: English
Published by Springer, 2020
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Gaming, Simulation and Innovations: Challenges and Opportunities | 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers | Upinder Dhar (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xi | Englisch | 2022 | Springer | EAN 9783031099588 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Language: English
Published by Springer, 2019
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 174.82
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Springer, 2020
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condition: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.
More imagesLanguage: English
Published by Springer, 2020
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Language: English
Published by Springer, 2019
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 183.84
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Condition: New.

Language: English
Published by Springer, 2019
- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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US$ 176.58
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Condition: New. In English.

Language: English
Published by Springer Nature, 2020
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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US$ 182.71
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Paperback. Condition: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

Language: English
Published by Springer, 2020
- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New.

Language: English
Published by Springer, 2019
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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US$ 171.21
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

Language: English
Published by Springer, 2019
- Hardcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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US$ 229.62
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Condition: New.

Language: English
Published by Springer Verlag, 2019
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Hardcover. Condition: Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.

- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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US$ 81.41
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer, 2020
- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer International Publishing Jul 2022, 2022
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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US$ 99.21
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games. 312 pp. Englisch.…

Language: English
Published by Springer, 2019
- Hardcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer Nature Singapore Okt 2020, 2020
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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US$ 124.01
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.…

- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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