Eduardo Luersen (18 results)

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  • Language: English

    Published by transcript publishing, 2026

    383766869X / 9783837668698

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  • Language: English

    Published by transcript, 2026

    383766869X / 9783837668698

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by transcript publishing, 2026

    383766869X / 9783837668698

    • Softcover

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  • Language: English

    Published by Transcript Verlag, 2025

    383766869X / 9783837668698

    • Softcover

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    Paperback. Condition: new. Paperback. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by transcript, 2026

    383766869X / 9783837668698

    • Softcover

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  • Language: English

    Published by Transcript Publishing 3/31/2026, 2026

    383766869X / 9783837668698

    • Softcover

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    Paperback or Softback. Condition: New. Digital Culture & Society (Dcs): Vol. 11, Issue 1/2025 - Digital Games Through Muddled Pasts and Modded Histories. Book.

  • Language: English

    Published by Transcript Verlag, 2024

    383766869X / 9783837668698

    • Softcover

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    Condition: New. 2024. 2nd Edition. paperback. . . . . .

  • Language: English

    Published by Transcript Verlag, 2026

    383766869X / 9783837668698

    • Softcover

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    Condition: New. 2024. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by transcript publishing, 2026

    383766869X / 9783837668698

    • Softcover

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  • Language: English

    Published by transcript publishing, 2026

    383766869X / 9783837668698

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by transcript, 2025

    383766869X / 9783837668698

    • Softcover

    Seller: Bunt Buchhandlung GmbH, Köln, GermanyBunt Buchhandlung GmbH

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    Condition: Sehr gut. 246 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 356.

  • Language: English

    Published by Transcript Verlag, 2024

    383766869X / 9783837668698

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 2nd edition. 200 pages. 9.45x6.11x9.61 inches. In Stock.

  • Language: English

    Published by Transcript Jan 2026, 2026

    383766869X / 9783837668698

    • Softcover

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    Taschenbuch. Condition: Neu. Neuware - The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry.

  • Language: English

    Published by transcript|transcript Verlag, 2024

    383766869X / 9783837668698

    • Softcover

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    Kartoniert / Broschiert. Condition: New. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new p.

  • Language: English

    Published by Transcript Verlag, 2025

    383766869X / 9783837668698

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by transcript, 2025

    383766869X / 9783837668698

    • Softcover

    Seller: Gazelle Books, Lancaster, LANCA, United KingdomGazelle Books

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  • Language: English

    Published by transcript, 2026

    383766869X / 9783837668698

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Digital Culture & Society (DCS) | Vol. 11, Issue 1/2025 - Digital Games through Muddled Pasts and Modded Histories | Eduardo Luersen (u. a.) | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 246 S. | Englisch | 2026 | transcript | EAN 9783837668698 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.

  • Language: English

    Published by Transcript Verlag, 2025

    383766869X / 9783837668698

    • Softcover
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    Paperback. Condition: new. Paperback. The emerging field of historical game studies focuses on the representations of the past in digital games. One aspect, however, has often been overloooked: the significant role of game production aspects in these representations. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. The contributions show how the decision-making process behind these games is tailored between developers, narrative designers, and historical advisors, and illustrate the significance of historical knowledge and popular historical narratives within the gaming industry. This issue integrates new perspectives from History, Digital Humanities, and Game Studies to explore the epistemological and political implications that arise from the practical interweaving of game development and historical knowledge. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.