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  • Language: English

    Published by Apress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Once Upon A Time Books, Siloam Springs, AR, U.S.A.Once Upon A Time Books

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    Paperback. Condition: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear .

  • Language: English

    Published by Apress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Hamelyn, Madrid, M, SpainHamelyn

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    Condition: As New. : Descubre cómo algunos de los desarrolladores de juegos independientes más innovadores y creativos han llegado a la cima del diseño de juegos y la rentabilidad. Este libro está repleto de consejos prácticos para un desarrollo eficiente y para crear experiencias de juego atractivas y adictivas. Además, está respaldado con ejemplos de código que puedes descargar y utilizar para hacer realidad tus propias ideas geniales.Los autores de este libro son responsables de algunos de los juegos más populares y comentados de todos los tiempos: Brian Greenstone desarrolló Enigmo y Cro-Mag Rally. Aaron Fothergill desarrolló Flick Fishing. Mike Lee desarrolló Tap Tap Revolution, el juego más descargado en la historia de la App Store. Smiles de Mike Kasprzak fue finalista en la competencia IGF 2009 al Mejor Juego Móvil. PJ Cabrera, Richard Zito y Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); y Olivier Hennessy y Clayton Kane (Apache Lander) han recibido excelentes críticas y elogios por sus juegos. EAN: 9781430219682 Tipo: Libros Categoría: Tecnología Título: iPhone Games Projects Autor: PJ Cabrera| Joachim Bondo| Brian Greenstone| Mike Lee| Jamie Gotch| Michael Kasprzak| Richard Zito| Matthew Aitken| Olivier Hennessy| James Lee Editorial: Apress Idioma: en Páginas: 280 Formato: tapa blanda.…

  • Condition: Used - Very good

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    paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

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  • Language: English

    Published by APress, US, 2009

    1430219688 / 9781430219682

    • Softcover
    • First Edition

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. 1st ed. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games:Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.…

  • Language: English

    Published by APress, US, 2009

    1430219688 / 9781430219682

    • Softcover
    • First Edition

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. 1st ed. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games:Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.…

  • Language: English

    Published by Apress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    US$ 48.70

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    Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Language: English

    Published by Apress, Incorporated, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: Used. pp. xxi + 280 1st edition.

  • Language: English

    Published by Apress, Incorporated, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: Used. pp. xxi + 280.

  • Language: English

    Published by APress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. With games on the iPhone the most popular category on Apple's Application Store, this is the first book specifically about developing games on the iPhone. Not only is there money to be made for developers, but it is a lot of fun for everyone involved. Num Pages: 279 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 244 x 170 x 20. Weight in Grams: 550. . 2009. Paperback. . . . . …

  • Language: English

    Published by Apress, Incorporated, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: Used

    US$ 46.84

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    Condition: Used. pp. xxi + 280.

  • Language: English

    Published by APress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. With games on the iPhone the most popular category on Apple's Application Store, this is the first book specifically about developing games on the iPhone. Not only is there money to be made for developers, but it is a lot of fun for everyone involved. Num Pages: 279 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 244 x 170 x 20. Weight in Grams: 550. . 2009. Paperback. . . . . Books ship from the US and Ireland. …

  • Language: English

    Published by Apress, 2009

    1430219688 / 9781430219682

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 49.39

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    Condition: New. In English.

  • Language: English

    Published by APress, US, 2009

    1430219688 / 9781430219682

    • Softcover
    • First Edition

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Condition: New

    US$ 42.79

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    Paperback. Condition: New. 1st ed. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games:Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.…

  • Language: English

    Published by APress, US, 2009

    1430219688 / 9781430219682

    • Softcover
    • First Edition

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 43.87

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    Paperback. Condition: New. 1st ed. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.This book's authors are responsible for some of the all-time most popular and talked-about games:Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.…

  • Language: English

    Published by Apress, 2009

    1430219688 / 9781430219682

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Condition: New

    US$ 39.86

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First and only book to cover iPhone game development, exclusively Learn by example from 10 of the most successful iPhone game developers The fastest way to learn the tricks of iPhone game development First and.…