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  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: clickgoodwillbooks, Indianapolis, IN, U.S.A.clickgoodwillbooks

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    Condition: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Language: English

    Published by Little, Brown Book Group Limited, 2018

    1472137914 / 9781472137913

    • Softcover

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Robinson, 2018

    1472137914 / 9781472137913

    • Softcover

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  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

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    paperback. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

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  • Language: English

    Published by Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

    • Softcover

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    Paperback. Condition: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).

  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).

  • Language: English

    Published by Little, Brown Book Group, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Robinson, 2017

    1472137914 / 9781472137913

    • Softcover

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  • Language: English

    Published by Robinson, 2017

    1472137914 / 9781472137913

    • Softcover

    Seller: WYEMART LIMITED, HEREFORD, United KingdomWYEMART LIMITED

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  • Language: English

    Published by Robinson, 2017

    1472137914 / 9781472137913

    • Softcover

    Seller: HR1 Books, Hereford, United KingdomHR1 Books

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  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. pp. 384.

  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condition: New. pp. 384.

  • Language: English

    Published by Robinson 2019-08-01, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. pp. 384.

  • Language: English

    Published by Robinson, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Robinson Publishing, London, 2017

    1472137914 / 9781472137913

    • Softcover
    • First Edition

    Seller: Amazing Book Company, Liphook, United KingdomAmazing Book Company

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    Trade Paperback. Condition: Mint. First Edition. This copy is in mint, unread condition, bright, white, tight and square, in illustrated card covers as issued. International postal rates are calculated on a book weighing 1 Kilo, in cases where the book weighs less then postage will be reduced accordingly. Where the book weighs more than 1 Kilo increased charges will be quoted. Would you kill one person to save five others? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Ref Z4.

  • Language: English

    Published by Robinson, 2020

    1472143590 / 9781472143594

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 364 pages. 7.75x5.00x1.00 inches. In Stock.

  • Language: English

    Published by Little, Brown Book Group Feb 2020, 2020

    1472143590 / 9781472143594

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Neuware - WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS If you could upload all of your memories into a machine, would that machine be you Is it possible we're all already artificial intelligences, living inside a simulation What can you lose before you're no longer yourself These sound like philosophical questions, but they're actually posed by popular, modern video games. Philosophy often uses thought experiments to consider ideas that we can't test in real life, and books, films and games can make these thought experiments far more accessible. Given their interactive nature, video games can be especially effective ways to explore these ideas.Drawing on interviews with both game creators and professional philosophers, this book explores ten key philosophical questions - such as, 'What can we actually know ' and 'What does it mean to be a good or dutiful person ' -- through discussion of relevant video games, from BioShock to Ultima.

  • Language: English

    Published by Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condition: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).

  • Language: English

    Published by Little, Brown Book Group, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. An accessible introduction to the most important philosophical ideas through the lens of modern video games.&Uumlber den AutorJordan Erica Webber (Author) Jordan Erica Webber is a freelance writer and speaker who special.

  • Language: English

    Published by Little, Brown Book Group, GB, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.)10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.).

  • Language: English

    Published by Little, Brown Book Group, 2019

    1472143590 / 9781472143594

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Ten Things Video Games Can Teach Us | (about life, philosophy and everything) | Daniel Griliopoulos (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Little, Brown Book Group | EAN 9781472143594 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Language: English

    Published by Robinson, 2020

    1472143590 / 9781472143594

    • Softcover
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    Paperback. Condition: Brand New. 364 pages. 7.75x5.00x1.00 inches. In Stock. This item is printed on demand.