Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 51.48
Quantity: 11 available
Add to basketCondition: New.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 53.47
Quantity: 11 available
Add to basketCondition: As New. Unread book in perfect condition.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Condition: New. 2024. paperback. . . . . .
Language: English
Published by Transcript Verlag, DE, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
First Edition
Paperback. Condition: New. 1. How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. Neuware -How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. 228 pp. Englisch.
Condition: New. 2024. paperback. . . . . . Books ship from the US and Ireland.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. Neuware -How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. 228 pp. Englisch.
Seller: Chiron Media, Wallingford, United Kingdom
US$ 67.61
Quantity: 1 available
Add to basketpaperback. Condition: New.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Wegmann1855, Zwiesel, Germany
Taschenbuch. Condition: Neu. Neuware -How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 74.27
Quantity: 1 available
Add to basketCondition: New. In.
Language: English
Published by transcript|transcript Verlag, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: moluna, Greven, Germany
Condition: New. How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games secto.
Language: English
Published by transcript publishing, 2026
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Speedyhen, Hertfordshire, United Kingdom
US$ 61.61
Quantity: 1 available
Add to basketCondition: NEW.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 107.88
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 250 pages. 8.86x5.83x9.00 inches. In Stock.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Video Games and Mental Health | Perspectives of Psychology and Game Design | Federico Alvarez Igarzábal (u. a.) | Taschenbuch | Bild und Bit. Studien zur digitalen Medienkultur | 228 S. | Englisch | 2025 | Transcript Verlag | EAN 9783837668568 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. Neuware -How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.transcript Verlag, Hermannstraße 26, 33602 Bielefeld 228 pp. Englisch.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
US$ 56.73
Quantity: 2 available
Add to basketPaperback. Condition: New. New Book, Direct from Publisher.
Language: English
Published by Transcript Verlag, DE, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Rarewaves.com UK, London, United Kingdom
First Edition
US$ 74.35
Quantity: 1 available
Add to basketPaperback. Condition: New. 1. How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.
Condition: Bon. Merci, votre achat aide à financer des programmes de lutte contre l'illettrisme.
Language: English
Published by Transcript Verlag Dez 2025, 2025
ISBN 10: 3837668568 ISBN 13: 9783837668568
Seller: Books-by-Floh, Paderborn, Germany
Taschenbuch. Condition: Neu. Neuware -How do video games and mental health intersect from the perspectives of psychology and game design In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. 228 pp. Englisch.
Condition: New. Als Essenz der digitalen Transformation von Bildung werden die Kernkompetenzen von PaedagogInnen wichtiger denn je. Je mehr Arbeit von Maschinen erledigt wird, desto zentraler werden Aufgaben, die etwas spezifisch Menschliches einfordern wie Beziehungsarbeit.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 62.01
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 250 pages. 8.86x5.83x9.00 inches. In Stock. This item is printed on demand.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. An exploration of the intersection between video games and mental health from the complementary perspectives of psychology and game design. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
US$ 99.02
Quantity: 1 available
Add to basketPaperback. Condition: new. Paperback. How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers. An exploration of the intersection between video games and mental health from the complementary perspectives of psychology and game design. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.